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Street Fighter producer Yoshinori Ono has previously stated that he wouldn’t mind seeing Mega Man making an appearance in the Smash Bros. franchise at some point. However, that’s not the only Capcom character he’d like to include in one of the series’ games. Ono told NGamer that, if he had to choose someone from the Street Fighter roster, he’d be interested in adding M. Bison. He explained his decision to the magazine:

“Personally speaking, and expanding the roster to all of Capcom, I really wanted Mega Man to be in Smash Bros. because I think he kind of fits in that world. If I had to confine it to Street Fighter then it would definitely be M Bison, because I’d love that sort of mega-villian to fall upon all those pretty Nintendo characters and cause complete chaos.”

Thanks to joclo for the tip!

This information comes from Manfred Linzner, Managing Director of Shin’en Multimedia GmbH…

“I myself would really like to send Jett Rocket on a new adventure on the 3DS… Yes, we do think so, too. If there is enough feedback from our fans, we will definitely be ready for it. The planning is actually running since we have finished Jett Rocket for WiiWare.”

I can’t think of any standout 3D WiiWare platformers other than Jett Rocket. Now, imagine a sequel on Nintendo’s handheld, with full stereoscopic 3D. I’d sign up for that right now!

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The first round of Nintendo-related Rayman Origins rumors indicated that the title would eventually be revealed for the Wii and DS. While the former is all but confirmed, we haven’t heard anything official about a possible portable version.

At this point, it’s unlikely that the game will arrive on Nintendo’s previous handheld system. But what about the 3DS? A CV from Ubisoft Casablanca’s Mark Arif Yassine Ancheta hints that an announcement could be on the way.

Google shows that Ancheta’s “DoYouBuzz” page once contained the phrase “Portage de Rayman Origins sur 3DS”. His profile has been updated and the listing has been removed, but it was definitely there at one point. In any case, that sure sounds like a 3DS port/version to me!

Nintendo’s E3 2011 presentation is just under two weeks away. That makes today the perfect time for some predictions! Eiji Maeda, senior analyst for SMBC shared the following comments with Famitsu regarding Project Cafe and the 3DS:

“Nintendo is definitely the company attracting the most attention at E3 this year, their Wii successor in particular. The Wii was a success because of the make-people-smile aspect of it that is such a key part of Nintendo’s goals, so it’s likely the new system will follow similar lines. Networking and online communication has become a vital part of any home system, and I think they will offer some kind of new service related to that. The Wii presented a comparatively large number of hurdles to getting online, and I think Nintendo will try to up the percentage of connected consoles with the new system.”

“Nintendo aims to sell 16 million 3DS systems in 2011, and they’re going to need to introduce titles that can bring them toward that goal. Some of the titles they’ve announced, like Mario, Mario Kart and Animal Crossing, will pretty much have to come out within this year, and the 3DS’s E3 presence will likely revolve around those titles. It’ll be a platform for Nintendo to re-emphasize the 3DS’s abilities.”

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Three exclusive Sonic titles have been released for the Wii since 2006 (those DS editions don’t count!). The last product was 2010’s Sonic Colors, and is arguably one of the blue blur’s finest 3D outings. The game was received well by critics, and, more importantly for SEGA, sold rather well. Due to Sonic’s success on Nintendo’s console, it was rather odd to see that a Wii version of the next title would not be released for the platform.

Interestingly, Sonic Generations was in the works for the system at one point. However, Sonic Team head Takashi Iizuka revealed to Nintendo Power that development was cancelled because the Wii’s hardware “wasn’t a good fit” for SEGA’s concept of “reimagining the series’ classic zones in vivid, high-definition graphics.”

“The primary goal for the console versions of Generations was reimagining the series’ classic zones in vivid, high-definition graphics. The Wii hardware wasn’t a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with a N3DS version of Generations.”


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