Xbox 360 – 381,000 (15% y-o-y)
Wii – 319,000 (-31% y-o-y)
PS3 – 267,000 (-3% y-o-y)
The information below comes straight from Wedbush Morgan…
Current generation (PS3, Wii, 360, PSP, DS) software sales were $572 million, $52 million above our estimate, while legacy software sales were $4 million, $6 million below our estimate. Wii software sales were $179 million (down 20% y-o-y), Xbox 360 sales were $170 million (up 8%), and PS3 sales were $141 million (up 24%). DS software sales were $72 million (down 13%), while PSP software sales Entertainment: Software| 3 were $10 million (down 37%).
The increases in sales for the PS3 and Xbox 360 platforms have become the norm, and declines for the other consoles have also become the norm. Over the next year, we expect Wii and DS software sales to continue the negative trend, but anticipate strong sales for Nintendo’s 3DS that should spur overall handheld software sales back into positive territory. We expect PS3 software sales to spike when several high profile releases launch in the coming months, and believe that overall PS3 software sales would benefit immensely from a hardware price cut, expected in June.
Under one-fifth of PS3 sales included bundles with Sony’s Move controller, suggesting another modest month (we have chosen not to subscribe to peripheral data). Just under three-fifths of Xbox 360 sales included bundles with Microsoft’s Kinect peripheral, as Xbox 360 Kinect console bundles again outsold PS3 Move console bundles by almost 5:1. We note that the top selling Kinect software titles easily outsold their Move counterparts
Sales are not yet available for handhelds, but we’ll update this post if any other data comes in. Also, in case you missed it last night, you can find the top 10 software sales for the month right here.
February 17, 2011 – LEWISVILLE, TX – Terminal Reality (www.terminalreality.com), maker of the Infernal Engine and award-winning titles like Ghostbusters: The Videogame and Def Jam: Rapstar, is announcing the Infernal Engine’s recent authorization for Nintendo 3DSTM development. On March 27, Nintendo will introduce portable, glasses-free 3D to North America and the Infernal Engine is poised to be a major player on the platform.
The Nintendo 3DS system opens up several new gameplay possibilities – employing motion controls, three separate cameras and numerous other inputs to complement the rich, 3D display. Infernal Engine for Nintendo 3DS offers game makers all the same best-in-class support they have come to expect from Terminal Reality’s development solution over the years, along with the ability to create some of the most robust and exciting experiences available for the platform.
This information comes from the latest Iwata Asks with PES creator Shinji Enomoto…
Iwata: What was your first impression of the Nintendo 3DS, Enomoto-san?
Enomoto: When I first saw it, I thought, “What in the world is this thing!?” I’d never seen a 3D effect that didn’t involve special glasses, so I was startled; I thought, “Huh? They can really do this?” As you’d expect, I think sports broadcasts are very well suited to 3D. I think I got a good chance in being able to see how “PES” would look if I recreated it on this.
Iwata: By having that perception of depth, it’s probable that projected images will acquire more of a feeling of space. We were really interested to hear what would happen when we showed this to everyone on the “PES” team.