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A couple of days ago, we were finally able to get a look at the final lineup of Augmented Reality cards for the 3DS. Interestingly, it seemed as though Nintendo characters would be involved with the AR functionality. We now have details about how those cards work, as well as information about new AR games. Check out the details below.

– Use the “?” card to launch the program in AR Games
– Six options for six games
– One game will show Miis in the real world
– Move Miis around with a stick
– Change their pose with face buttons
– Static statues rather than animations
– Can move around in real space to change the angle of the look you have on the Miis
– Take photos of the Miis as well
– AR cards for Nintendo characters bring Mario, Link, Samus, Kirby, and Pikmin into the real world
– The characters are static statues like the Miis, also allow for pose changing and picture taking
– Can get all of the cards/characters to appear at once
– Sound effects relating to the games when the Nintendo characters appear
– AR games: Mii Viewer, Star Viewer, Shooting, Targets/Billiards game
– Billiards game wraps the “terrain”
– Obstacles will be in your way
– You’ll be positioned behind a ball
– Move around the ball to aim
– Press A to hit the ball
– Try to hit a target that is around/past the things in your way
– Two more AR Games
– Look like you must unlock AR games

Source

A Shadow’s Tale review

Posted 13 years ago by in Reviews, Wii | 0 comments


Game Info:

System: Nintendo Wii
Genre: Platformer
Players: 1
Developer: Hudson Soft
Publisher: Hudson Soft

Pacing is something that can either make or break a game. Take too long to get to the interesting parts like, say, Final Fantasy XIII and most people won’t stick around to see what comes after all the corridors and tutorials. On the other hand, if the game starts out strong and then loses momentum, gamers will quickly get bored of the whole experience. A great game should be enjoyable from start to finish, and unfortunately A Shadow’s Tale (or “Lost in Shadow” for all you Americans) fails in that regard. The final result is a game with a few interesting ideas that ends up difficult to recommend thanks to some awful pacing and poor design choices.


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