ATLUS RETURNS FROM A TERRIBLE FUTURE WITHOUT RADIANT HISTORIA, TIME-TRAVEL RPG FOR NINTENDO DS, WITH NEWS OF NORTH AMERICAN RELEASE IN FEBRUARY 2011
Gonna go back (and forward) in time.
IRVINE, CALIFORNIA — NOVEMBER 22, 2010 — Atlus U.S.A., Inc., recently returned from an expedition into the future, today announced a North American release for Radiant Historia, a new internally-developed time-travel RPG for Nintendo DS. Channeling the heart and soul of fan favorite 16-bit RPG classics, Radiant Historia combines a unique position-based battle system, intricate hand-drawn details, and one of the best soundtracks in recent memory as it takes gamers on a steampunk adventure back and forth through time.
“We’ve seen a future without a North American localization of Radiant Historia,” warned a stern Aram Jabbari, Manager of PR and Sales. “That future was depressing and noticeably lacking in the ‘epic handheld RPG’ category. Knowing what that tomorrow would be like, we’re excited to release Radiant Historia for Nintendo DS in February 2011. It’s the kind of gaming experience that is really a time machine unto itself, transporting gamers back to the 16-bit era, the golden age of RPGs. Prepare to jump forward and back through time, meeting a variety of memorable characters and taking in some of the most polished, lovingly hand-drawn visuals ever to grace a handheld entry in the genre. A gaming future without all that? Not pretty,” he concluded, grimacing.
Radiant Historia is currently scheduled to release on February 22, 2011 for Nintendo DS™. For more information, visit the official website.
Long-Awaited Return of Classic Series Delivers Two-Player Co-Op Action, Lush Graphics and Hidden Content to Discover
REDMOND, Wash.–(BUSINESS WIRE)– One of the most iconic characters in video game history is making a triumphant, chest-pounding return just in time for the holidays. The game Donkey Kong Country™ Returns is now available exclusively for the Wii™ system, giving new and experienced players a wild new way to get acquainted with the legendary Donkey Kong™. Combining imaginative new features and dynamic motion controls with classic elements from the original Donkey Kong Country games for Super NES™, this side-scrolling jungle adventure also marks the first time in the series that friends can play together in a cooperative two-player mode.
Donkey Kong Country Returns takes place on scenic Donkey Kong Island, where the mischievous Tiki Tak Tribe has plundered Donkey Kong’s banana stash. Players use either the Wii Remote™ and Nunchuk™ controllers or a single Wii Remote held horizontally to maneuver the famous ape as he runs, jumps and climbs on a quest to recover the stolen bananas. Players can feel the power of Donkey Kong by shaking the controllers to perform moves such as the mighty Ground Pound or forward-tumbling Barrel Roll as they advance through more than 70 beautifully rendered levels. The new simultaneous two-player mode lets a second player (with his or her own Wii Remote and Nunchuk controller or Wii Remote held horizontally) swing into action as Donkey Kong’s agile sidekick, Diddy Kong™, whose special talents include riding high on Donkey Kong’s back, using his Barrel Jet to defy gravity and firing his Peanut Popgun.
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is giving Black Friday a splash of color with two new bundles for its hot-selling Nintendo DSi™ system. For the first time, shoppers can choose an orange or green system, which will be bundled with the Mario Party™ DS game. The new colors go on sale on Nov. 26 and will be available while supplies last at a suggested retail price of $149.99.
These new colors join Nintendo’s other great value bundles for the holidays that are being released in honor of the 25th anniversary of the Super Mario Bros.™ game on the NES™. These include the limited-edition red Nintendo DSi XL™ bundle, which features a red Nintendo DSi XL system with three iconic Super Mario Bros.-themed graphics, the Mario Kart™ DS game, and preloaded software titles including Brain Age™ Express: Arts & Letters, Brain Age Express: Math and Photo Clock at a suggested retail price of $179.99. In addition to those preloaded titles, each Nintendo DSi system comes preloaded with Flipnote Studio™, which lets users create, upload and share their own fun animations.
2010-11-22
Scarves and mittens aren’t the only ways to heat up the season, thanks to more downloadable gaming excitement for Nintendo systems. Snowpack Park for the WiiWare service offers penguin-centric thrills, while the Virtual Console debut of SPIN MASTER brings classic NEOGEO adventure to the Wii system. New arrivals on the Nintendo DSiWare service include Tetris® Party Live, which lets you and your friends enjoy multiplayer puzzle action on the go.
This week also marks the introduction of new demo versions of red-hot games for the WiiWare service, including the award-winning And Yet It Moves, the retro-styled BIT.TRIP FATE, the fast-paced Jett Rocket and the pressure-packed ThruSpace. These demo versions will be available to download for zero Wii Points. Stay tuned to learn about additional demos in the coming weeks.
Game developer Marvelous Entertainment has said in a recent investor Q&A that they expect 3DS development costs to be much higher than current DS costs, with the prices ranging anywhere from ¥70 million ($840,000) and ¥100-150 million ($1.2 to $1.8 million), depending on the game. As Gamesutra reports, DS costs currently are around ¥4.4 million ($53,000) on the low end and ¥44 million ($527,000) for a standard DS title. For Marvelous, Wii budgets are estimated at ¥2 million ($24,000) to ¥116 million ($1.4 million). This means that some 3DS games could cost around as much to develop as Wii games, and in some cases as much as higher end consoles.
No word on how true this is, but is it just an estimate from a developer. We’ll keep tabs on any other info we may get!
Man, we do not have the best luck with the technical side of things here at NE! For those that may or may not be aware, the site was down from about 7AM EST this morning until around half an hour ago for unexplained reasons, but fortunately things are back to normal now! I’ll do my best to get the site back up to speed, and then Valay will take over as soon as he returns.
Thanks for your patience guys! We certainly appreciate it.
~Austin
Note: The following feature was written entirely by Adrian Madriz, one of our Goldeneye 007 contest winners.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I seriously think that my physical copy of GoldenEye 64 was cursed.
Not cursed in a bad way mind you. It actually turned out to be quite handy on certain occasions. But there was no denying between me and my friends that there were some seriously strange and spooky things that happened around that game cartridge—things that might be explained by coincidence… or maybe demons?
Anyway, some context for your curious eyes. I bought my copy of GoldenEye in conjunction with my (then) best friend Giovanni. He payed for one half of the game, and I the other half. This would later turn out to be a decision that would lead to the end of our friendship as we simply couldn’t decide who was the “true” owner of the game. Petty I know, but this was no small matter. This was GoldenEye. And not just any copy of GoldenEye, the copy of GoldenEye that anyone would pay 10 times the amount that we paid for if they knew what it could do.