“We believe that it could be, should be a million unit title. We’re not going to get there, not through the holiday. And we are doing a lot of thinking as to why. Because it’s a great game. The consumer reaction because of the quality has been strong. We’re doing a lot of thinking about why we didn’t get there. I think the marketing was strong, advertising was very good, the social media we did was very positive. [Other M is] getting close to half a million.”
Following the comments above, Reggie also discussed the reaction to the portrayal of Samus…
“First off, [I have] nothing but the greatest respect for the development team. Mr. Sakamoto [co-creator of Metoid] did a wonderful job. His partnership with us in promoting the game was stellar. Team Ninja [is] absolutely fabulous. I’m not going to sit here and criticize a style of the game, but have I read the same feedback that said, broadly, that the portrayal of Samus felt different than how the player in the past had internalized the character? I’ve heard and read the same feedback. Do I think it’s warranted or not? I’m not quite sure yet… I don’t yet believe that that is the driving factor to the performance of the game.”
Lastly, Reggie was asked if Metroid has a future…
“I certainly hope so. I’m a passionate fan of Samus and the Metroid series.”
Ghosts ‘n Goblins – 800 points
Super Bonk – 800 points
My experience with Okami is a somewhat odd story. Of course, I was aware of the title’s existence when Capcom was readying the game for the PlayStation 2. I knew it played like Zelda, and I knew that it had a unique art style. That was pretty much it, though. For one reason or another, I just wasn’t keeping much of an eye on it.
Fast forward about a year later, and we heard that Ready at Dawn was porting the game to Wii. I started to become a bit more interested in the title due to the the fan excitement surrounding the controls, but I still wasn’t completely sold. Following the game’s release on Wii, I decided I might as well take the plunge. After all, it would be just like Zelda, right?
And boy, was I floored. Immediately I was captured by the game’s incredible graphics and story. I felt that the characters were fascinating, the musical pieces were melodious, and the gameplay was indeed similar to Zelda, which I absolutely love. Sure, the two franchises aren’t exactly the same, but there are a number of gameplay similarities. I remember being quite disappointed when I finished Okami – I thought there’d be no possible way we would ever see a sequel. After all, Clover was gone, and the sales for both the PS2 and Wii versions were underwhelming.
Well, I was in for a shock once more when Famitsu finally unveiled Okamiden last year. My jaw almost hit the floor when I saw the first screenshots of the DS title – it looked remarkably comparable to Okami on the PS2/Wii. It feels odd that the title is already out in Japan – I almost can’t believe it’s real. Unfortunately, fans in North America and Europe will be forced to wait until March 2011 to get their hands on the game. It’s going to be long wait, but hopefully our interview we recently conducted with Capcom Product Marketing Manager Eric Monacelli will hold you over until then!
Call of Duty: Black Ops (PS3/360) – 10/10/9/10
Sonic Colors (Wii) – 8/8/8/10
Winning Eleven 2011 (Wii) – 9/8/8/8
DanceEvolution (360) – 9/9/8/7
Sonic Colors (DS) – 8/8/8/8
Sonic Free Riders (360) – 8/8/8/8
Fossil Fighters 2 (DS) – 8/8/8/8
Super Kaseki Horider (DS) – 8/8/8/8
Winning Eleven 2011 (PSP) – 8/8/8/8
Ishin no Arashi: Shippuu Ryuumeden (DS) – 8/8/8/7
Winning Eleven 2011 (PS2) – 8/7/7/8
FlingSmash (Wii) – 8/7/8/7
Motto! Stitch! DS Rhythm de Rakugaki Daisakusen (DS) – 8/7/7/8
EA Sports MMA (PS3/360) – 8/7/8/8
The Sims 3 (PS3/360) – 8/8/8/7
Kinect Adventures (360) – 7/7/7/9
Criminal Girls (PSP) – 8/7/6/7
Crossboard 7 (360) – 7/8/7/7
Kinect Sports (360) – 7/7/7/8
Nikudan (PS3) – 7/7/6/8
Move de Party (PS3) – 7/7/6/7
“There are certainly a lot of different things I could think of wanting to add. Since it’d be in 3D, I’d want to make it feel as if you are actually walking through this fantasy world. I’d want to make farming a more realistic, 3D experience. Dating would have scenes entirely in 3D. I really can’t think of going one-by-one here; I know I’d want to go at it and put a lot of different things in. Of course, if you’d like to see these things, please give Rune Factory 3 a try! If Rune Factory 3 succeeds in the West, it makes it a lot easier for us to consider making a new game in the future. I really hope you enjoy it!” – Rune Factory series producer Yoshifumi Hashimoto
A lot of my buddies get on my case for being so excited about the 3DS (needless to say, their opinions aren’t really valid), but I really think it’s going to add a layer of depth to worlds, even on such a small screen. All the impressions I’ve heard really tout how helpful it is for depth, and depth really helps put you in a world!
I’m quite excited!
“We have a Rival system that allows you play with people who aren’t just your friends, and it will be chat-enabled using the upcoming Headbanger headset. Not the greatest name, but it’s actually a pretty good device. Nintendo told us to not use WiiSpeak.” – High Voltage Software head Eric Nofsinger
>Nintendo puts out device
>2 games actually use it
>Nintendo tells developers to stop using it
>?????
>Profit
Wait… what? Ah well, WiiSpeak had some crappy audio quality anyway.
The image above comes directly from the latest issue of Game Informer. By the look of things, the magazine will be unveiling a brand new Tomb Raider title. There have actually been a few rumblings about the project over the past severals months, but we’ll be getting a proper blowout next month.