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ESRB updates

Posted 14 years ago by in DS, News, Wii | 0 comments

Hoppie (DS) – E
Zombiez Seeker (DS) – T
Shawn Johnson’s Gymnastics (DSi) – E
Black Tiger (Wii) – E
Classic Card Games (DS) – T
EXED EXES (Wii) – E
Junior Brain Trainer – Math Edition (DS) – E
Monster Jam: Path of Destruction (Wii) – E
SonSon (Wii) – E
Super Meat Boy (Wii) – T
Wolf of the Battlefield: COMMANDO (Wii) – E10+
Yogi Bear (Wii) – E
Alien Puzzle Adventure (DSi) – E
Raving Rabbids Travel in Time (Wii) – E10+

01. / 01. [NDS] Pokemon Black / White (Pokemon Co.) – 374.589 / 3.761.217 (-55%)
02. / 00. [PSP] K-On! After School Live!! (Sega) – 170.848 / NEW
03. / 00. [NDS] Okamiden (Capcom) – 84.472 / NEW
04. / 00. [PSP] Eiyuu Densetsu: Zero no Kiseki (Nihon Falcom) – 84.360 / NEW
05. / 00. [PS3] Dead Rising 2 (Capcom) – 79.695 / NEW
06. / 00. [360] Dead Rising 2 (Capcom) – 43.800 / NEW
07. / 02. [PSP] Black Leopard: A New Tale of Yakuza (Sega) – 43.163 / 212.376 (-75%)
08. / 03. [WII] Wii Party (Nintendo) – 33.067 / 1.073.169 (-23%)
09. / 00. [PSP] Starry Sky: In Summer – PSP Edition (Asgard) – 19.624 / NEW
10. / 00. [PSP] Dragon Ball Z: Tenkaichi Tag Team (Bandai Namco) – 19.080 / NEW

– Spector’s first job was to make Mickey Mouse a hero similar to Mario and Link
– “Job 1.5” was to share the tale of Oswald the Lucky Rabbit
– Spector is very honored to bring Oswald to video games
– Because this is the first time Oswald has a voice, Spector was responsible of casting the voice actor for the character, Frank Welker
– Spector believes Oswald can become a commercial success if “Job 1.5” is successful, hopes a Oswald plush can be possible
– Peter David writing the DigiComics and graphic novel
– Spector thinks video games do a great job of describing what’s happening now, though they aren’t as good at being able to reveal backstory and allowing players to know what’s happening inside characters’ heads
– Because of this, the graphic novel and DigiComics are going to be released
– Tales of the Wasteland is a prequel anthology
– 6 stories
– Inspired by Oswald’s life
– Stories happen before the Phantom Blot comes about and wreaks havoc on Wasteland
– Was “the happiest place in the world” before the Phantom Blot
– Mad Doctor and Oswald were friends at one point and had a nice relationship
– This changes significantly by the time Epic Mickey’s story occurs
– ‘Clocktower Cleaners’ story is a send-up of the Disney classic short ‘Clock Cleaners’
– In ‘Oswald the Lucky Duck’, Oswald tries to become other things like a Lucky Duck, Lucky Stiff, etc. so that he may become more popular
– One of the stories is based on Adventurer’s Club at Walt Disney World
– Free iPhone/iPod Touch/iPad app for the DigiComics will be released within 10 days
– Wasteland map will have mostly grayed out areas at the start, but more will be unlocked as the weeks go by leading up to the game’s launch
– Graphic novel will be released on November 30
– Novel is basically the game’s story from when Mickey goes through the mirrror
– Novel has been condensed due to playing time of the actual game
– It took Spector 26 hours to beat Epic Mickey on his first playthrough
– Someone who is very good at the game could probably beat it in about 15 hours
– Spector says the game is only on Wii because the system allowed him to introduce the game to a broader audience and because he’s a “Nintendo nerd”
– Yen Sid will show up in the game once more in the game after the opening cinematic
– For the elements in the original concept art that aren’t in the game, Spector said that he put a blanket timeframe on the elements that appear in the final product, chose the time period between 1928 and 1967
– Hidden Mickeys all over the game
– Hidden rooms, secrets to discover
– E-tickets are the game’s currency
– On film reels, Spector said, “you can guess what they do”
– Pins to collect as well
– So many things to collect that it’s impossible to find them all in one playthrough
– Spector believes 3 playthroughs will be needed to collect all items
– You can’t “fail” in the game, Spector said failing isn’t enjoyable and it’s useless because the player will end up going to their last save
– Spector said “you don’t implement” programming to deal with the choice of play of the gamer
– Small logical systems that interact with each other and respond based on the player’s decisions created
– In the tutorial level, you can save a gremlin or receive a treasure, but not supposed to be able to do both
– However, one player figured out how to do both, and although most developers would describe it as a bug, it’s an ‘Oh my God, Yes!’ for Spector
– ‘Pushing Daisies’ composer Jim Dooley doing the music
– Spector auditioned around 12 people for the music, asked them to take classic Disney music and turn it “inside-out,” giving it a “I’ve heard this before, but I haven’t” feeling
– Audio animatronic versions of Goofy, Donald Duck, etc. made by Oswald
– Oswald lonely, wants a family after seeing Mickey, which is why he makes his own versions of Mickey’s friends
– Earlier concept had the “real world” characters in Wasteland, and was a “save Mickey’s friends”-type storyline
– Because the characters exist in the “real world,” they can’t be forgotten or discarded, and that’s why they don’t belong in Wasteland
– Spector’s favorite Mickey cartoons are ‘The Mad Doctor’ (scared him as a child and, as an adult) and ‘Clock Cleaners’
– John Lasseters contributed two significant elements to Epic Mickey, but Warren Spector wouldn’t say what they are

Source

This information comes from Capcom’s panel at the NY Comic-Con…

– The “Project” part of Mega Man Legends 3 is related to the fact that Capcom really wants the fans to be involved with the game
– Inafune: “We need the help of everyone to make the Rocket to go save Mega Man. You’re going to help me make this game a success.”
– Capcom Unity to be involved
– Capcom wants boss characters, ideas, and voice actors for the game
– “Mega Man Legends 3 – By the fan, for the fans.”
– Capcom looking for Legends 3 Developer Room head, send an email to [email protected]
– Trailer shown, no gameplay though
– Trailer showed the developers working on the game
– Development didn’t start too long ago
– Can’t show footage yet since the game is early in development

Heroine Design Competition: Fans get to select which design will be used in the game, choose from character designs made from Mega Man designers from the past
– Can vote on Capcom Unity, 9 designs to choose from in total

Source

This information comes from n-Space’s Dan O’Leary

“There are a lot of reports going around about Friday’s layoffs that draw the wrong conclusion about n-Space’s status and future. I’d like to take a minute to set the record straight. Here’s the bottom line:

n-Space is down, but definitely not out.

– Sonic Anniversary game contains the best classic levels
– Levels have been updated for the latest systems
– Unclear if it’s a compilation
– Combination of 2D and 3D environments
– Coming to the Wii/DS/PS3/PSP
– Arriving next year
– New Mario and Sonic title will be released next year
– May tie into the 2012 Summer Olympics in London
– The Mario and Sonic titles “were the games that fans were expecting” supposedly

Source 1, Source 2

In August, it was reported that 25 employees from n-Space were laid off as a result of “momentary reduced demand.” It seemed like the company would be able to rebound in due time, but a rumor recently popped up claiming that the studio would soon be closing its doors. n-Space has since responded to the speculation, and while they admitted they are facing some issues, a statement posted on Facebook says that they are “down, but definitely not out.” We technically still don’t know what’s happening with n-Space, but let’s hope this isn’t the beginning of the company’s existence.


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