Dragon’s Lair Trilogy Announced
MINNEAPOLIS, MN – July 30, 2010 – Experience the fantasy adventures that became a cultural phenomenon! Game publisher Destineer today announces a partnership with Digital Leisure Inc. to develop Dragon’s Lair Trilogy, bringing three timeless arcade adventures together on one disc for WiiTM: Dragon’s Lair, Dragon’s Lair 2: Time Warp, and Space Ace. For the first time ever on a console platform, you can experience the stunning visuals and engaging storylines from all three of these classic arcade games created by legendary American animator Don Bluth. Lead on brave adventurer, your quest awaits!
An instant hit in its 1983 debut, Dragon’s Lair is one of the most beloved arcade games of all time. As valiant knight Dirk the Daring, immerse yourself in a fantasy adventure on a quest to rescue Princess Daphne from the clutches of an evil dragon. You control the actions of the daring adventurer, finding your way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles.
Capcom on the launch of their 3DS titles…
“We announced Resident Evil Revelations and Super Street Fighter IV 3D Edition at E3, but these are not included in our plan for this fiscal year. At present, it’s (timing for 3DS game releases are) to be determined.”
Capcom on development costs of the 3DS…
“If we use our internally developed engine MT Framework, it is possible to share the basic development process with other platforms, so we don’t think [development costs] will see extreme rises.”
Capcom on whether or not 3DS games using the MT Framework means it will be a part of a multiplatform strategy…
“We decide platform by considering the type of game and other areas. It’s not the case that we’ll simply release one game on all platforms.”
– Main character is part of a species called Earthnoid
– Earthnoids created by the spaceships, similar to how the monsters were created
– Earthnoids aren’t humans, but they look like them
– Explore fields
– If you touch the air (filled with poisonous viruses), your power drops
– Protopros and Mumuma enemies
– Protopros look like a mix of rail gun and grasshopper
– Mamumas look like a mix of dragon and light bulb
– Protopros/Mamumas appear in certain areas, have specific attack specialties
– “Time Stop Battle” system
– Real-time/command based battles
– Can lock onto enemies
– Pause the action with “A”, then can choose commands from a command menu
– “Blade Rush,” “Air Strike,” elemental attacks such as “Flame,” “Ice,” and “Thunder” are commands
– Need “Action Cartridges” to perform actions
– Action Cartridges is shown as a meter on the bottom of the screen
– Action Cartridges added to your stock with time/with items
– Can perform commands if you have cartridges
– Four power levels when selecting an action
– Higher power require more cartridges
– Guardians important to the battle system, they are the ones who most likely fight
– Guardians use their Energy Balls to attack enemies when you select a command
– Main character might not be involved in the actual fighting
Nintendo Co., Ltd. today announced consolidated first-quarter global financial results for the three-month period between April and June 2010.
Consolidated financial results for April-June 2010 in millions of yen:
April-June 2010 April-June 2009 % change
Net Sales 188,646 253,498 -25.6
Operating Income 23,342 40,401 -42.2
Ordinary Income -46,055 64,824 —
Net Income -25,216 42,316 —
To view an English translation of the complete financial results please visit http://www.nintendo.co.jp/ir/en/index.htmlFor the first three months of this fiscal year, the company reported year-on-year increased unit sales for Wii hardware, but reported declines for Wii™ software, Nintendo DS™ hardware and software. In addition, the rise in the value of the Japanese yen in comparison to the corresponding three months a year ago had a significant negative impact to net sales when reported in the Japanese yen.
Nintendo Wii
North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Just Dance (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Lego Harry Potter: Years 1-4 (Warner Bros.)
Japan:
1. Wii Party (Nintendo)
2. Sengoku Basara 3 (Capcom)
3. Dragon Quest Monsters: Battle Road Victory (Square Enix)
4. Super Mario Galaxy 2 (Nintendo)
5. Wii Fit Plus with Balance Board (Nintendo)
UK:
1. Just Dance (Ubisoft)
2. Dance on Broadway (Ubisoft)
3. Super Mario Galaxy 2 (Nintendo)
4. Lego Harry Potter: Years 1-4 (Warner Bros.)
5. Wii Fit Plus with Balance Board (Nintendo)
Nintendo DS
North America:
1. Mario Kart DS (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. New Super Mario Bros. (Nintendo)
4. Toy Story 3 (Disney)
5. Puzzler World (Atari)
Japan:
1. Metal Max 3 (Kadokawa Shoten)
2. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
3. Kamen Rider Battle: Ganbaride Card Battle Taisen (Namco Bandai)
4. Tokimeki Memorial Girls Side 3rd Story (Konami)
5. Wizardry: Boukyaku no Isan (Genterprise)
UK:
1. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Professor Layton and Pandora’s Box (Nintendo)
4. Lego Harry Potter: Years 1-4 (Warner Bros.)
5. Jam with the Band (Nintendo)
In the video, you can see a deer Pokemon, Shikijika, the evolution of Minezumi (Miruhoggu) and a swan/stork-like Pokemon, who currently unnamed.
Last year, Bethesda Softworks hyped up a “really big Wii game.” Unfortunately, the title – which turned out to be Wheelspin – was not internally created, and is actually one of the worst games on Nintendo’s console. Yet even though Bethesda expressed interest in more serious development on the Nintendo front last year, it doesn’t sound like the company is still considering that direction.
“From my group, which is the internal Bethesda development team, probably not [going into Nintendo development]. The stuff we’re doing is a better fit on the other platforms. You can never say never, but I think for the kind of games that we like to play and make, it fits the other platforms… I agree with what you said. Even if there’s going to be some bigger, more mature games on it, the system (Wii), for better or worse, has been moved to this demographic. If we had an idea that we thought would really take advantage of that platform, we would do something for it. Usually, we’re thinking more in terms of graphically doing things that the other systems do. That’s what we get excited about.” – Todd Howard, executive producer for Bethesda Game Studios