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“In that sense, the distance between me and Mr Miyamoto – any producer and Mr Miyamoto – has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development.

That’s why, in the case of the new Legend of Zelda on Wii, he’s trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.

And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That’s how I think everyone including me has been communicating with Mr Miyamoto at Nintendo.” – Eiji Aonuma

I agree with Aonuma that it’s natural for there to be arguments throughout the development process. Really, that goes for any title. It’s interesting to hear that Miyamoto is still very involved in the development of the console Zelda games, even after all of this time. And based on what Aonuma said, it actually seems as though Miyamoto has a bigger role than before.

Source

Monsteca Corral screenshots

Posted 15 years ago by in News, Wii | 0 comments

FC:
-Famicom Tantei Club Part II – Ushiro ni Tatsu Shoujo Zenkouhen (Nintendo)

SFC:
-Final Fight 3 (Capcom)

Neo Geo:
-The King of Fighters ’95 (D4 Enterprise, Dec 1st)

MSX:
-Yie Ar Kung Fu II (Konami)
-Metal Gear (Konami)

Virtual Console Arcade:
-Ordyne (Namco Bandai, Dec 1st)
-Rompers (Namco Bandai, Dec 1st)
-Zaxxon (Sega)

Source

Virtual Console:
-Shanghai II: Dragon’s Eye (Mega Drive, 800 points, Sega)

WiiWare:
-Copter Crisis (500 points, Digital Leisure)
-Dragon Master Spell Caster (500 points, Stickmen Studios)
-Rabbids Lab (500 points, Ubisoft)
-Solitaire (500 points, GameOn)

DSiWare:
-Mighty Flip Champs (800 points, WayForward)
-Reflect Missile (500 points, Nintendo)

Source

First day sales in Japan

Posted 15 years ago by in DS, News, Wii | 1 Comment

Professor Layton and the Devil’s Flute (DS) – 140,000
Mushihimesama Futari Ver 1.5 (360) – 13,000
Momotarou Dentetsu 2010 Senkoku Ishin no Hero Daisyuugou ! No Ken (Wii) – 23,000
La Pucelle: Ragnarok [First Print Limited Edition] (PSP) – 5,800
Higurashi Daybreak Portable  (PSP) – 4,700
Puyo Puyo 7 (PSP) – 3,600
Strike Witches: Aoi no Dengekisen – Shin Taichou Funtousuru! (DS) – 3,500
Cooking Mama 3 (DS) – 2,000
Puyo Puyo 7 (Wii) – 2,000
Naruto Shippuden: Ryujinki (Wii) – 4,400
Joysound Wii DX (Wii) – 1,600

Reflect Missile details

Posted 15 years ago by in DS, News | 0 comments

– Out on the European DSi Shop
– Not an Art Style title
– Similar to Block Breaker/Arkanoid with Space Invaders mixed in
– Strategical rather than fast-paced
– 500 points
– Somewhere around 200 stages

Thanks to Gavin for the news tip!

Puyo Puyo 7 screenshots

Posted 15 years ago by in News, Wii | 0 comments

Missile Command sequel?

A rating for a brand new game, “Missile Reflect”, has appeared on the COB (Australian ESRB) website which outlines another title from Q-Games to be published by Nintendo. In the past, Q-Games has teamed up with Nintendo to bring games like Art Style: Digidrive to the DSiWare service, but this new outing doesn’t seem to fit the Art Style series based on title alone. Maybe I’ll be wrong, but chances are this will be an entirely new game for either DSiWare or WiiWare.


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