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Nintendo’s latest maintenance schedule for the week of September 15, 2024 is now available.

There’s a little less maintenance planned compared to last week – as of now there’s just a couple of sessions. A little bit of eShop downtime will be happening in a few days.

Below is the full Nintendo maintenance schedule for the week of September 15, 2024:

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

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Nintendo has updated the Japanese release schedule on Switch for the week of September 19, 2024. Here’s a look at the upcoming digital download schedule:

Ahead of the launch of Reynatis in the west, we were able to catch up with scenario writer Kazushige Nojima and composer Yoko Shimomura as part of a new interview. The two shared a few words about the action RPG and touched on a few other topics.

For Kazushige Nojima, his previous works includes Final Fantasy and Kingdom Hearts. Yoko Shimomura also needs no introduction, as she’s had a long history in gaming having been involved with Super Mario RPG, Live A Live, Kingdom Hearts, and Final Fantasy XV – just to name a few.

Here’s our full Reynatis interview:

Dear Villagers and Studio Plane put out a launch trailer for Caravan SandWitch. The game, a semi-open world exploration adventure experience, has now arrived on Switch.

We have a bunch of information about it in the following overview:

Listings on the eShops provide file sizes for a bunch of Switch games. These include Worms Armageddon: Anniversary Edition, The Karate Kid: Street Rumble, and more.

Here’s the full roundup:

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With Nintendo’s next console confirmed to be revealed before March 2025, we thought it’d be a good time to examine something that will be very impactful on whether it succeeds or not: its launch titles. Though launch titles don’t always make or break a console’s success, they definitely play a hand in what happens next. Today, we’re going over all of Nintendo’s strongest and weakest launch titles and how they affected their respective systems.

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The developers behind The Legend of Zelda: Tears of the Kingdom have shared interesting details about the early days of making the Depths. This comes from the new art book that just came out in Japan.

The Depths are one major area of the game alongside the sky and Hyrule itself. However, things didn’t come together immediately. Art director Satoru Takizawa seemed to initially have an idea in his head about “a Cretaceous Period-like world with dinosaurs or the mythical underworld.” The team did actually make an experiment based on this. Director Hidemaro Fujibayashi also indicated that the team played around with the brightness, noting that “there was a considerable amount of trial and error” before the final level of darkness was decided.

It’s still wild to think that Switch has been around for well over seven years. If all goes well, it may very well end up as the best-selling gaming device ever. There are many reasons for its success, including its hybrid functionality, quantity and quality of games, and more.

We’re towards the very end of Switch’s lifecycle now, so how are you feeling about it? Where does it personally rank for you compared to other Nintendo systems? Let us know in the comments below.

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Garden Witch Life just came to Switch a couple of days ago, and we have a launch trailer for the title. The life farm RPG comes from SOEDESCO and FreetimeStudio.

Details about the game can be found in the following overview:


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