Runbow ended up on Wii U thanks to the system’s control schemes
Posted on 4 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Runbow could have ended up on any platform, but 13AM eventually settled on Wii U. Wondering how the studio settled on that decision? It all came down to the Wii U’s ability to handle a wide array of control schemes.
13AM co-founder Tom McCall told Gamasutra:
“We looked at Xbox, PlayStation, PC, all those things, and we just kind of did a tally of how many controllers we could link up. And when we got to Wii, we found out… We found out that if you tether a Wii Remote to a Wii controller four times, and then add in the Wii U tablet controller on top of it, you can get up to nine players. We’d never seen anything like that before.”
McCall also mentioned that he and other members of the team had a good relationship with Nintendo, as one of them started communicating with the company as part of his thesis project.
“There was never a giant pitch; we just kept them in the loop from day one and they’ve been very supportive the whole way. I guess we’ve been very lucky!”
Runbow screenshots/art, fact sheet
Posted on 4 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Developer 13AM Games (based in Toronto, Ontario, Canada)
Genre Action Platform Racer
Release Date June 2015
Platforms Wii U (Nintendo eShop)
Players 1-9 local and online
Runbow is a platform racer with a unique art style and a never-before seen colour mechanic that will keep you running back for more. Up to nine players can race their way to victory, online or locally. Platforms and obstacles appear and disappear as the background colour changes, so if you can’t see something, it doesn’t exist. Whether you’re playing alone or with friends, Runbow is fast, frantic, and a lot of fun.