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13AM Games

13AM Games has further discussed the cameo appearances of characters in Runbow.

For those who are unaware, the game features guest stars including Shovel Knight and Rusty from SteamWorld Dig. There are several other familiar faces as well.

Interestingly, it sounds like Nintendo assisted 13AM Games in getting these cameos into Runbow. Creative director and designer Alex Rushdy spoke with Nintendo Life about how the Big N ended up getting involved, as well as the partnerships with the other indies in general:

We owe some of that gratitude to Nintendo. We came up with a wishlist of developers that we love and admire, and Nintendo helped facilitate conversations with about 90% of the list. From the get go we wanted Runbow, our first game, to be a celebration of games we love and the spirit of community that local multiplayer games inspire. We’re pretty lucky to be here in Toronto where the indie scene is so supportive of one another. It was the kind of atmosphere and attitude we wanted to bring back to the industry when we got started, so we just started asking people if they wanted to join the run. The really humbling thing is when that 90% of the list started responding and saying they’d like to work with us. We feel incredibly lucky.


Runbow features guest appearances from a bunch of other indie titles. The lineup includes Rusty from SteamWorld Dig, Shovel Knight from Yacht Club’s indie hit, and plenty more.

13AM Games spoke about how these collaborations came to be in an interview with Toronto GameDevs. The studio explained:

It all started at IndieCade 2014, where Nintendo invited us to demo our game. At the event, our booth was next to developers like Yacht Club Games and Ronimo Games. Our character at the time, Hue, had a pretty similar facial structure to Shovel Knight and the we jokingly asked if we could throw him in our game. After hearing the idea out loud, both sides realized it was actually an interesting proposition. They agreed and we used this show of faith and a little help from Nintendo to reach out and contact as many indie Wii U developers we could. Due to the awesome nature of indie developers, we received a bunch of positive feedback and quickly assembled a pretty large cast of interesting characters. From there, it was just on our artist’s to realize these other characters in our art style and make them all work, and I think they nailed it.

Runbow is due out sometime in Q3. No specific release date yet, though we’ll let you know as soon as we hear something on that front.


Engadget put up a new interview with a couple of folks from 13AM Games. The site spoke with Dave Proctor and Alex Rushdy, who are developing Runbow for Wii U.

You can read up on what Proctor and Rushdy said below with topics including talk of releasing Runbow on Wii U and the term “indie”. Check out Engadget’s original piece here.

The folks over at 13AM Games are popping up on Twitch’s E3 stream to show off Runbow in about 10 minutes. You can check out the live stream after the break.

The Wii U GamePad is a perfectly fine controller, but it’d be tough to argue that developers have tapped into its potential. Even Nintendo has not yet produced a string of titles that truly show what it’s capable of. For the most part, titles we’ve seen thus far use the GamePad for off-TV play or as a map.

NintendoWorldReport reached out to four indie developers as part of a new article that touches on the lack of proper GamePad usage. You can find a collection of their comments below.

Renegade Kid’s Jools Watsham

“Nintendo helps promote…as much as the game helps to promote the innovative qualities of the Wii U.”

“If you’re going to dedicate your time and effort to taking advantage of the unique features of the Wii U, you need for it to pay off in sales if you’re going to be able to continue making games for a living.”

“The GamePad is clearly not the revolution that the Wii Remote was. There, I said it.”

“The Wii U never lived up to its own potential, even from its creators. You have to lead [by] example, and Nintendo are the kings of doing this, but they failed to deliver with the Wii U in terms of utilizing their own platform, which has resulted in a self-fulfilling prophecy.”

“It’s not like the Wii U has failed gamers in a general sense, but in regards to how well the GamePad has been utilized, overall [it] has unfortunately been somewhat of a failure. And that is Nintendo’s burden to bear.”

Several guest characters are joining Runbow, 13AM Games’ upcoming Wii U eShop exclusive. The lineup includes Shovel Knight, Rusty (SteamWorld Dig), Juan and Tostada (Guacamelee), Swift Thornebrooke (Sportsball), Scram Kitty (Scram Kitty and his Buddy on Rails), and Bit.Trip’s CommanderVideo and CommandgirlVideo.

You can watch a new trailer below showing the newly-revealed

Runbow is due out on the Wii U eShop sometime in Q3 of this year.


Runbow is going to end up supporting a whole bunch of controllers. You’ll be able to use the GamePad, Wii U Pro Controller, Wii Classic Controller, Wiimote, and nunchuck.

13AM Games producer Dave Proctor told Shacknews that the team also looked into GameCube controller support as well. Sadly, it’s unlikely to be supported because it’s being branded as a Smash Bros. peripheral.

Proctor said:

We have looked into it. It is currently only branded as a “Smash Bros. periperal,” so unfortunately, we can’t get access to that. We do have support for Wii U Pro Controllers, we are working on a patch to plug in seven Wii Remotes, we have support for the Wii Classic Controller, as you’ve seen, and we’ve also added support for the Nunchuk. Worst case scenario, someone’s got a Nunchuk, they can use half the controller. It’s got all the buttons you need. We just want everybody to get the biggest experience they can.


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