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The Dragalia Lost shop is about to receive an update allowing you to purchase in-game items more often. Even better, it will require less than an hour of maintenance. The store will be offline on November 12 from 12:30 am to 1:20 am. Check out the changes you can expect at the shop below.

  • The Upgrade Packs for each element will be available to purchase twice per week instead of once
  • The Adventurer’s Boon Pack will be available to purchase 3 times per week instead of twice
  • The Equipment Booster Pack will be available to purchase 3 times per week instead of twice
  • The Unbind Pack (Mana Circles) will be available to purchase twice per month instead of once

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An issue has been reported within Dragalia Lost that is impacting the purchase of some in-app items.

A cause is unknown at this time, but the issue is effecting all playable devices. Cygames has confirmed that they are currently working with platform holders to resolve the issue.

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Last night, we reported on a confirmed issue within Dragalia Lost that was voiding out the function of the Wyrmprint Better Together’s ability, Hypno’s Bane.

In response to the problems, Cygames has put out a new data update that introduces a fix to the issue, granting the ability its proper use.

Via

Following user reports, Cygames has officially acknowledged that there is a current in-game issue involving the Hypno’s Bane ability in Dragalia Lost.

This ability is attached to the Better Together Wyrmprint and is supposed to effect Hypno’s right claw in the Hypnos Showdown. However, this is not the case as the ability seemingly has no effect at all, as reported by players and Cygames themselves.

It is confirmed that the developers are currently investigating the issue and will provide further details at a later date.

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The director of Nintendo’s latest mobile game Dragalia Lost delivered a message to players involving character upgrade materials. Players also receive 50,000 mana, 100,000 rupies, and 30 gold crystals. Here’s the full message:

To everyone playing Dragalia Lost, 

Nice to meet you.

My name is Maatsura, and I’m the director of the game.

Thank you for the time you’ve spent playing Dragalia Lost.

It’s been a little over a month since the game released on 9/27, and I hope you’ve been enjoying it.

The raid event Kindness and Captivity is currently running, and we’ve implemented all kinds of adjustments based on your feedback and gameplay of October’s raid event, Loyalty’s Requiem. You can find the details of these adjustments in the update notifications, so I hope you get a chance to check them out.

As things stand currently, it will still take some time before the game balance reaches the level envisioned by the development team. We’ll continue using your feedback to help us get to that ;ling.

I know you’re all having fun leveling up the different adventurers and trying out different team formations, and since I’d like you all to read each of these characters stories to the very end, we’re looking into ways to make adjustments for you to raise characters from level 1 up to the midpoint of their max level.

In order for that to happen, we’ll be making some adjustments to how character-upgrade materials (such as rupies, mana, and crystals) work and how much of each you’ll need to perform upgrades. It may take some time before these adjustments become reality, but we like to think it will all be worth the wait.

We’ll have details on this in an update sometimes later this mont.

 

To coincide with the start of the Kindness and Captivity raid event that kicked off tonight, a new Summon Showcase is now available in-game that introduces some new adventurers, dragons, and wyrmprints within Dragalia Lost.

This summoning focus is set to be live from today until November 14th. The highlighted additions are detailed below.

This information comes from Nintendo president Shuntaro Furukawa…

Dragalia Lost, a new and original game application developed in collaboration with Cygames, was released on September 27. Initially, distribution was going to be limited to the four regions of Japan, Taiwan, Hong Kong and Macao, but the US was added when the service began for the title.

This title is an original application using completely new IP, and no existing Nintendo IP. Even so, the game attracted lots of consumer interest in the US and the rest of Asia, let alone Japan, even before the service launch, with over 1 million people pre-registering for this title. This confirmed the presence of a certain number of consumers who are keen to play this game, and even though the service launch was only slightly more than one month ago, we have already recorded sales approaching 4 billion yen by now since its service launch on September 27. In the US, the game achieved a high user-review rating of 4.8 stars in the App Store, indicating a positive reception for the game’s content. Summing this up, we think we could state that this has been a steady kick-off as a challenge for creating new IP that has been embraced by consumers around the globe. Going forward, we will be putting our efforts into television commercials and other promotional activities, while also making effective use of events and updates, in order to further expand the ranks of consumers playing this title.

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Dragalia Lost has been around (at least in some countries) for roughly a month. How has it done since its release? Based on new data from Sensor Tower, the mobile game seems to be doing very well.

Thus far, Dragalia Lost has generated about $28 million. Roughly $23.5 million of that total stems from player spending in the United States and Japan. Dragalia Lost is Nintendo’s second largest mobile launch in those two countries behind Fire Emblem Heroes.

With tonight’s update hitting Dragalia Lost, a couple of important additions have been made available for players.

First off, a log-in bonus in celebration of the game’s latest software update is available from now until November 6th, netting players a free Tenfold Summon Voucher.

Players will want to take advantage of this, as well as the new Getherwing Double-Recovery Event, which is set to run until November 12th. Fittingly enough, getherwings will recover at twice the clip that they normally do during this period.

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A new raid event for the mega-popular mobile game was just announced. Titled Kindness and Captivity, it will run from October 31 to November 12. Here’s the story for the event provided:

Prince! You’ve gotta do something! My friend Melsa needs our help! Her village was raided by those Empire jerks, and the dragon that protects them was captured! Melsa doesn’t deserve this! We have to help her!

“Come on, Melsa! We’re saving your village!”

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