Criterion co-founders depart from the studio, start new games company
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Criterion Games vice president and creative director Alex Ward as well as studio director Fiona Sperry are gone from the company. EA confirmed to Polygon that the two Criterion co-founders “have decided to leave EA.”
A spokesperson said:
“Alex Ward and Fiona Sperry have decided to leave EA. We appreciate their many contributions through the years and wish them well in their future endeavours.
“The incredibly creative and talented team at Criterion are hard at work on a new project for next-gen consoles as new IP continues to be a major priority across EA. Matt Webster is leading development of the new game and the Criterion studio moving forward. Matt has been part of Criterion for years and has an exciting vision for this new game.”
Ward followed up on the news with a confirmation that he and Sperry have formed a new games company:
The news breaks. Along with @FionaSperry I have left @CriterionGames . Welcome to the REAL #tothefuture
— Alex Ward (@AlexanderJWard) January 3, 2014
@davescook Just decided to start afresh and form a new games company with @FionaSperry #freshstart
— Alex Ward (@AlexanderJWard) January 3, 2014
More: Alex Ward, Criterion Games, EA, Fiona Sperry
Wii/Wii U sales account for 1.3% of EA’s sales this past quarter
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 7 Comments
EA earned $695 in revenue across console, mobile, and PC software sales during the latest financial quarter. Unsurprisingly, just $9 million of the total came from Wii U and Wii U titles, or 1.3 percent.
If you were to disregard handheld and PC sales, Wii and Wii U’s total increases to 3 percent. Still, that’s nothing compared to the Xbox 360 (54 percent) and PlayStation 3 (42 percent).
Also worth mentioning, handheld sales encompass 14 percent of all EA mobile sales. Sony handhelds take up 8 percent while Nintendo portables account for 6 percent.
No Need for Speed: Rivals for Wii U due to poor sales of Most Wanted
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Last year’s Need for Speed game, Most Wanted, landed on Wii U earlier this year as a late (but impressive) port. The same can’t be said of this year’s release, Rivals.
Rivals’ non-appearance on Wii U can be attributed to one reason: sales. Creative director Craig Sullivan provided the TSA with the following explanation regarding the decision to leave the platform out of the mix this year: