Video: Miyamoto and Aonuma on the quest to evolve Zelda with Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 2 Comments
IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.
Aonuma on the aspect of Zelda: Breath of the Wild that he enjoys the most
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 6 Comments
Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.
Aonuma said in response:
“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”
More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.
Big thanks to Kyrio for the translation help!
Aonuma on Zelda: Breath of the Wild – full Gamekult interview translation
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 30 Comments
A bunch of French interviews with Zelda producer Eiji Aonuma popped over the past few days pertaining to Breath of the Wild. One of these was with Gamekult. While we published a summary at the time, we now have a complete translation thanks to the hard work done by Nintendo Everything reader Kyrio.
With the translation, there’s a better understanding as to what Aonuma said about certain subjects, such as testing done for the game. We also have his comments about topics like coming to an agreement with Shigeru Miyamoto about the essence of Zelda. Honestly, this is one of the more interesting interviews with Aonuma in quite some time, so it’s definitely worth a read.
Continue on below for our full translation.
Aonuma and Miyamoto on Breath of the Wild – development, sidequests, freedom, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
Jirard Khalil, otherwise known as The Completionist, has put up his own interview with Eiji Aonuma and Shigeru Miyamoto about Zelda: Breath of the Wild. The two touched on topics like development, sidequests, and the freedom the game allows. Watch the full interview below.
Aonuma doesn’t think VR is well-suited for Zelda
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 47 Comments
Gameblog was recently given the opportunity to interview Eiji Aonuma, the producer of Zelda. At one point, Aonuma was asked about his thoughts regarding Zelda and virtual reality.
At least for the time being, the two aren’t a match. VR allows the player to see the world from their own point of view. With Zelda, however, the purpose is to watch Link grow.
Aonuma’s words are roughly translated as follows.
“You know, one of the interests of the Zelda games is to evolve Link and therefore see him grow. In VR, you would no longer see Link, you would see the world from your personal point of view, so I think it would not be very ‘Zelda'”.
More: Eiji Aonuma, interview, top
Aonuma on Zelda: Breath of the Wild – physics engine, Monolith Soft’s role, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 36 Comments
Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.
We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.
Aonuma confirms voice acting in all of Zelda: Breath of the Wild’s cut-scenes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 80 Comments
The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.
Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.
Aonuma on Zelda: Breath of the Wild – scrapped GamePad plans, Switch development, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 63 Comments
Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.
Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.
– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place
Aonuma on making nature the focus of Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”
Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.
Aonuma’s response was as follows:
“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”
"Dans #Zelda: #BreathOfTheWild, comment avez-vous eu l'idée de propulser la nature au centre du jeu ?"
D’autres réponses arriveront bientôt. pic.twitter.com/9MALOUI360— Nintendo France (@NintendoFrance) January 25, 2017
We should be seeing more answers from Aonuma over the next few days.
Massive thanks to LuigiBlood for the native translation.
Aonuma says Zelda: Breath of the Wild won’t feature HD Rumble
Posted on 7 years ago by Fernando in News, Switch, Wii U | 82 Comments
Zelda series producer Eiji Aonuma is giving a lot of information about Breath of the Wild lately. In an interview with French site Gameblog, Aonuma was able to clear up some uncertainty surrounding HD Rumble.
Even though there has been some speculation about the new game including this feature, Aonuma confirms that HD Rumble won’t be supported. His words, roughly translated, are as follows:
“Of course, if the game had been created exclusively for the Switch, we could benefit from the unique capabilities of the machine, including HD Rumble. It is quite extraordinary, for example, you can try to guess how many balls are hidden in the controller … That’s something I would have liked to use.”
In the same interview, Aonuma reconfirms that both versions of Zelda: Breath of the Wild – Switch and Wii U – will offer the same exact gameplay experience.