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Eiji Aonuma

Many French interviews with Zelda producer Eiji Aonuma were published last week about Breath of the Wild. We already translated the Gamekult discussion in full, but there was just one other interview that we wanted to cover more deeply.

Thanks to LuigiBlood and Kyrio, we now have a full translation of Le Monde’s interview. We thought it was pretty interesting since Aonuma talked about dungeons / shrines, Skyrim influences, and more.

You can read the entire interview below.

As another way of promoting Zelda: Breath of the Wild, Nintendo UK sent series producer Eiji Aonuma “on a quest” to gain the Master Sword of Master Sword of Resurrection. Aonuma played around with battling a Guardian (in amiibo form), gathering food, and more before finally approaching the sword. Of course, this was all done in good fun.

We’ve shared the two brief clips from Nintendo UK below. Check out the full feature here.

This month’s issue of EDGE contains an interview with Eiji Aonuma, producer of the Zelda series. While the magazine likely asked a few questions about Breath of the Wild, Aonuma also chatted about Switch specifically.

EDGE asked Aonuma about whether Switch allows for Nintendo’s handheld and console teams to be unified, leading to quicker releases. Although that’s somewhat true,  he said “it doesn’t automatically mean things will happen more quickly or more easily.” More importantly, Aonuma said that Switch “doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

Aonuma’s full comments:

“There’s an element of that, but it doesn’t automatically mean things will happen more quickly or more easily. Plus, Nintendo 3DS still has plenty of titles in development. The concept of the Switch is that you have a home console that you can take with you on the go, and in that respect it is both home console and handheld, but it doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

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IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.

Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.

Aonuma said in response:

“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”

More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.

Big thanks to Kyrio for the translation help!

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A bunch of French interviews with Zelda producer Eiji Aonuma popped over the past few days pertaining to Breath of the Wild. One of these was with Gamekult. While we published a summary at the time, we now have a complete translation thanks to the hard work done by Nintendo Everything reader Kyrio.

With the translation, there’s a better understanding as to what Aonuma said about certain subjects, such as testing done for the game. We also have his comments about topics like coming to an agreement with Shigeru Miyamoto about the essence of Zelda. Honestly, this is one of the more interesting interviews with Aonuma in quite some time, so it’s definitely worth a read.

Continue on below for our full translation.

Jirard Khalil, otherwise known as The Completionist, has put up his own interview with Eiji Aonuma and Shigeru Miyamoto about Zelda: Breath of the Wild. The two touched on topics like development, sidequests, and the freedom the game allows. Watch the full interview below.

Gameblog was recently given the opportunity to interview Eiji Aonuma, the producer of Zelda. At one point, Aonuma was asked about his thoughts regarding Zelda and virtual reality.

At least for the time being, the two aren’t a match. VR allows the player to see the world from their own point of view. With Zelda, however, the purpose is to watch Link grow.

Aonuma’s words are roughly translated as follows.

“You know, one of the interests of the Zelda games is to evolve Link and therefore see him grow. In VR, you would no longer see Link, you would see the world from your personal point of view, so I think it would not be very ‘Zelda'”.

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Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.

The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

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