Tidbits from Sakurai’s 500th Famitsu column
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
As promised, this week’s issue of Famitsu has Smash Bros. director Masahiro Sakurai’s 500th column. This is more of a commemorative piece as expected.
Sakurai has reconfirmed his special stream on Niconico for March 10. He’ll look back on past columns, answer questions submitted by fans, and play certain unspecified games.
There are also rankings of columns Sakurai has covered the same topic, split into three categories. Those are as follows:
Games directed by Sakurai himself
1. Super Smash Bros. – 479 times (131 times for Brawl)
2. Kirby – 121 times (coverage of the first Kirby is 37 times)
3. Kid Icarus – 64 times
4. Meteos – 31 times
5. Mushiking: The King of Beetles – 6 times
More: Famitsu, Masahiro Sakurai
Scans roundup – Mario & Sonic 3DS, Miitomo
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Images, Mobile | 0 comments
This week’s Famitsu scans are now available. Highlighted games include Mario & Sonic at the Rio 2016 Olympic Games and Miitomo, plus a Pokemon ad. Scans of each title can be found in the gallery below.
Famitsu’s most wanted games (2/21/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest XI has picked up a spot again, but still isn’t number one.
Head past the break for the full chart. All votes were cast between February 4 and February 9.
More: Famitsu, Famitsu's most wanted
Shin Megami Tensei IV Final devs – elements that define the series, considered older cast, music, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.
Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.
Head past the break for our full translation.
Sakurai’s 500th Famitsu column to be published in next week’s Famitsu
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Smash Bros. director Masahiro Sakurai has been writing columns in Famitsu for a long, long time. In next week’s issue, his 500th piece will be published. It’ll be in April that Sakurai has had columns featured in Famitsu for 13 years.
To commemorate the milestone, a special live stream will be held on Famitsu’s Nicovideo page on March 10 at 9:30 PM Japan time. The main contents of this broadcast stream will be mentioned in Sakurai’s upcoming column. Japanese fans can also submit questions on Famitsu’s website for a chance to have them be answered.
More: Famitsu, Masahiro Sakurai
Scans roundup – Dragon Quest Monsters: Joker 3, Yo-kai Sangokushi, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
This week’s Famitsu scans are now available. Highlighted games include Dragon Ball: Project Fusion, Dragon Quest Monsters: Joker 3, Mario & Sonic at the Rio 2016 Olympic Games, Mega Man Legacy Collection, My Hero Academia: Battle for All, River City Ransom SP, and Yo-kai Sangokushi. Scans of each title can be found in the gallery below.
Famitsu’s most wanted games (2/14/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
It’s time for the latest Famitsu’s most wanted games chart! After returning to the top of the list last week, Dragon Quest XI has fallen down a couple of spots.
Head past the break for the full chart. All votes were cast between January 28 and February 3.
More: Famitsu, Famitsu's most wanted
Shin Megami Tensei IV Final gets first review in Famitsu
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
In a recent issue, Famitsu published one of the first Shin Megami Tensei IV Final reviews. From four editors the RPG received scores of “9”, “9”, “8”, and “9”. That amounts to a total of 35 out of 40.
I do think we’ll be seeing Shin Megami Tensei IV Final in the west eventually. But since it’ll be awhile before that happens, we’ve gone ahead and translated Famitsu’s full review. It’ll give you some idea as to how it’s being received in Japan thus far from one outlet. Overall, the consensus seems to be that it’s easier to get into that its predecessor.
Head past the break for our full translation.
More: Atlus, Famitsu, Japan, Shin Megami Tensei IV Final
New Story of Seasons: Good Friends of Three Villages details
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
This week, Famitsu has its second article on Story of Seasons: Good Friends of Three Villages.
First, here are some details about some of the characters in the game:
– Bride and groom candidates from Tsuyukusa Village are Kasumi and Yuzuki
– Carey and Brad are a married couple
– These two are in charge of the Garden Grill restaurant in Wes Town
– Marco is Brad’s grandfather
– He previously owned the restaurant
– Also loves fishing
There will be plenty to do in Westown, one of the three main areas in the game. The Postino post office lets you send mail to villagers and family in the city, a mining spot exists to nab ore, and fish.
Famitsu also talks about Power Circles. Players can place these objects in the field to give certain benefits to surrounding crops. Crops affected by Power Circles will turn blue when placed.
Power Circles can have a number of different effects. Famitsu mentions these three examples:
– Cactus: Raise crops’ sweetness
– Flower Wheelbarrow: Raise crops’ color
– Flower Fountain: Raise crops’ humidity
Part-time jobs are also something Famitsu mentions in its article. Players can take these on to earn more cash, and some even provide extra items and improve relationships. Interestingly, jobs will have different contents each time. You’ll take on activities like cutting down wood and delivering mail.
Sakurai talks about trying to keep Smash Bros. fresh with new fighters
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 56 Comments
Last week, Nintendo brought out the final DLC characters in Super Smash Bros. for Wii U and 3DS. Director Masahiro Sakurai gets reflective in his Famitsu column with development having wrapped up. His piece is about exhaustion and stimulation. Based on what’s written, it seems to refer to a cycle with continuous updates, where a game starts being exciting, but over time people may get a little bored (exhausted), and that’s when the development staff have to think about new things (schemes) and implement them into the game so that it becomes exciting again (stimulant).
Sakurai starts off by touching on Smash Bros. DLC just slightly. Aside from Lucas and Roy – who have been represented in Smash before – the DLC characters were made to offer unique gameplay. Sakurai refers to Corrin with his transformation and super range as well as Bayonetta who makes use of special combos, gun shots, and Witch Time.