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Famitsu

Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. That was a bit of a surprise, as Sakurai only tends to write columns on a bi-weekly basis.

In any case, numerous topics about Super Smash Bros. for Wii U/3DS were once again discussed. Sakurai commented on why the 3DS version launched before the Wii U game as well as changes in Final Smashes. He also shared a tidbit about one of the unlockable stages in the 3DS version.

Head past the break for the full Q&A.

At New York Comic-Con last week, Square Enix’s Tetsuya Nomura revealed a new collaboration with Monster Hunter 4 Ultimate. The Kingdom Hearts III director is making original male and female weapons along with armor and original Felyne equipment.

Nomura spoke a bit about his involvement with Monster Hunter 4 Ultimate with Famitsu this week. “I’ve publicly stated that I love the Monster Hunter series, especially the multi-player,” he said. “So when I received the offer, I was honestly very happy.”

Nomura’s designs are specifically made for the west. They’re not available in the Japanese version of the game, which launched last week.

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Games featured in this gallery: Attack on Titan: The Last Wings of Mankind Chain, Captain Toad: Treasure Tracker, Etrian Odyssey II Untold: The Knight of the Fafnir, Pokemon Omega Ruby/Alpha Sapphire, Samurai Warriors Chronicle 3, and Youkai Watch 2: Shinuchi.

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This week’s issue of Famitsu contains yet another column from Super Smash Bros. director Masahiro Sakurai. Sakurai once again addresses questions about the new Wii U and 3DS games.

First, when asked him how it feels to be done with the development on Smash Bros., he said:

“I’m not done yet… Game development is very hard. You cannot get through it without sacrificing everything, including your own private life, and you often get hurt. However, I’m grateful that so many people have been involved, for the games that are completed, and all the people who play the games.”

Sakurai also addresses a topic about differences between Smash Bros. on Wii U and 3DS. In his response, he mentions that an announcement is coming soon to show the exclusive features of the Wii U version, which will highlight the “true potential of Smash Bros.”

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Famitsu has reported the first bunch of stats for the New Nintendo 3DS and the New Nintendo 3DS XL which was released in Japan last weekend. Both models have sold a collective total of 233,483 units, with 61,151 of those being the New 3DS and 172,332 being the New 3DS XL. Also reported was that Monster Hunter 4G has also sold 1,617,949 units to date. Here are some other interesting stats / tidbits for comparison:

  • The smaller model was shipped with face plates while the larger one came in a Monster Hunter 4G bundle
  • The best Christmas week in 2011 saw 510,629 units sold
  • The best Christmas week in 2012 saw 433,788 units sold
  • Launch week in Japan saw 235 974 units sold
  • After the 3DS price drop 214 821 units were sold that following week

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This week’s Famitsu review scores are as follows:

Jikkyou Powerful Pro Yakyuu 2014 (PS3/Vita) – 9/9/8/9
The Evil Within (PS4/PS3/360/XBO) – 8/9/9/9
Super Hero Generation (PS3/Vita) – 8/8/8/7
DriveClub (PS4) – 7/8/7/8
Puri Pia: Prince Pia Carrot (PSP) – 8/7/7/6
Tales of the World: Reve Unitia (3DS) – 7/7/8/6
Look for Mistakes (3DS) – 4/7/6/5

It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, Persona 5, and Tales of Zestiria are the new top five.

Head past the break for the full chart. All votes were cast between September 25 and October 1.

Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.

Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.

“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”

Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.

Famitsu is up to its fairly typical teasing antics. Included in a notice for the magazine’s next issue is the mention of a new scoop. Famitsu also intends to share news about an indie game, though it’s unclear if there’s any relation to the tease. Even more Monster Hunter 4 Ultimate coverage is planned as well.

Famitsu scoops can be either hit or miss, so take the latest scoop tease as you will. There have been issues that have resulted in some great announcements and reveals about pre-existing games, while others have turned out to be duds. We’ll see how this one turns out in a few days!

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Pac-Man in Super Smash Bros. for Wii U/3DS

Super Smash Bros. director Masahiro Sakurai returns in Famitsu this week with his regular column. Once again, Sakurai addressed questions fans may have about the new Wii U and 3DS games.

One topic Sakurai discussed: “How are characters selected [to be in Smash Bros.]?” His response was a bit lengthy, though the process ultimately comes down to polls, research, and the team’s decisions.

Here’s what Sakurai wrote:


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