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Hiromasa Shikata

Game Informer has now published its full interview with The Legend of Zelda: Tri-Force Heroes director Hiromasa Shikata. Highlights include:

– On how it’s partially inspired by Four Swords in a way, but he didn’t set out to create a sequel to that title
– On why there are 3 players instead of 4
– The importance of fashion in the game
– More talk about communicating online

You can find Shikata’s comments to these various topics (and a couple more) below. The full interview is located here.

Most Nintendo games these days incorporate amiibo functionality in one way or another. The Legend of Zelda: Tri Force Heroes, however, will not.

Director Hiromasa Shikata told IGN that Tri Force Heroes “isn’t a natural fit” for amiibo. “There’s no reason to shoehorn it in,” he added.

Shikata’s words in full:

“I think it’s really something as simple as this game isn’t a natural fit for it. I think [that’s] because we’re focused on giving players the ability to choose different outfits to impact their experience within the game. We didn’t think amiibo added anything other than what games with it are already doing. There’s no reason to shoehorn it in.”

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The Legend of Zelda: Tri Force Heroes lets players put on the princess’ dress, but you can’t actually play as a woman in the game. Some may wonder why this is so.

Director Hiromasa Shikata offered up an explanation as part of an interview with IGN. When asked about only being able to play as Link, Shikata brought up Tri Force Heroes’ story in his reasoning.

He said:

I’m going to tell you a little bit about the story quickly and we’ll circle around, here. There’s this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that’s the start of his adventure.

The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.

I understand what you’re saying (being disappointed), and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn’t seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn’t the most masculine of guys in the world, depending on how you want to project yourself into the character.

The Legend of Zelda: Tri Force Heroes launches this fall on 3DS.

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The latest interview concerning The Legend of Zelda: Tri Force Heroes has come from Kotaku, who spoke with director Hiromasa Shikata. Shikata discussed the game’s story (and why the different characters all look like Link), confirmed that there is no overworld map, touched on the game length, and more.

As usual, you can head past the break to see what Shikata said. You can also give Kotaku’s piece a look here.

Throughout E3, we’ve heard that Zelda: Tri Force Heroes’ co-op only allows for either three players to team up together, or for one person to go through the game alone. Two players is not an option unless you want to experience the optional Colosseum mode.

Wondering what happens if you’re playing with friends and one of them drops out or quits? Well, director Hiromasa Shikata told Kotaku that you’ll be presented with a game over screen. On the bright side, your progress will be saved.

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This information comes from director Hiromasa Shikata…

In a lot of multiplayer games there are a lot of people, but they’re not really playing together, That was the main focus — building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.

On how you can use the touch screen to send pre-selected Link messages with emotions…

It’s actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you’re able to do it successfully there’s a level of satisfaction that you don’t find in other games.

On voice chat…

Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they’re being told what to do.

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This information comes from Zelda: Triforce Heroes director Hiromasa Shikata…

On the story…

The story takes place in a world that is not Hyrule. It’s a kingdom that is sort of fashion-obsessed and in that kingdom, an event happens involving the princess of the kingdom –

On whether the princess is Zelda…

No. The king, of course, wants to solve this problem so he puts a general call out to the kingdom for heroes to assemble, and who answers the call, but Link and that’s the beginning of your adventure.

On where it fits into the Zelda timeline…

That’s a tough question. The Zelda timeline is “complicated” and if you look at the history of Zelda you will see there are three branches. I can’t really designate which one of those branches we’re looking at, but as far as the design itself, we looked to Link Between Worlds. But it’s not – as far as a timeframe – it’s not before or after. We haven’t really settled on that.

On whether it takes place in the same universe as a Link Between Worlds…

With the history of Zelda we have these three parallel worlds. I can’t say which one it’s on/in at this point.

– Play along two paper dolls called “dopples” in single-player
– Can’t play the game as two players and bring along a single paper doll dopple
– It’s either 3-player co-op or single-player
– If you want to play with only one other player, you can duke it out in the game’s coliseum mode
– Again, Download Play supported

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This information comes from Nintendo director Hiromasa Shikata…

“In the Coliseum, you’re fighting in a limited space. It’s an enclosed environment and items are placed around that you can pick up to increase your chances of winning. In some of the stages, the terrain will transform.”

– Inflict the most damage on your opponent as possible
– Once the time is up, the player that has received the least amount of damage will win that battle
– Collect material to make outfits in Zelda: Tri Force Heroes
– The outfits provide the player with enhanced abilities
– Ex: an enhanced spin attack or bigger bombs
– Shikata said that high-level materials are necessary to make the best gear, but the ones you find in PVP have a distinct advantage

“There are materials that you can only get by competing in the Coliseum. Those material allow you to make clothes that are highly beneficial to competing.”

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Zelda: A Link Between Worlds has a few references to Majora’s Mask. One of these, as many fans are aware, is the inclusion of the mask in Link’s house.

Game director Hiromasa Shikata told Game Informer this month that the reference “was a special request from Aonuma’s production team.” He also teased, “Now why would they ask us to do that?”

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For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?

Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

Shikata told Game Informer:

It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

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