Mario Golf: Super Rush team wanted courses as large as Hyrule Field, received advice from Zelda devs
Posted on 3 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Japanese magazine Nintendo Dream recently conducted an interview with some of the lead staff at Camelot involved with the development of Mario Golf: Super Rush.
At one point of the discussion, Hiroyuki Takahashi (producer) and Shugo Takahashi (director) talked about their approach to course design for the Switch entry. In order to make the courses as large as they did in Mario Golf: Super Rush, Camelot received technical advice from the Zelda: Breath of the Wild team.
Here’s Nintendo Everything’s translation of the excerpt:
Mario Tennis Aces devs on why Luigi gets the spotlight in the story mode and surprising players
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.
Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.
Mario Tennis: Ultra Smash team on HD development, new characters, amiibo, and online play
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 23 Comments
Mario Tennis: Ultra Smash finally launched in Japan last week. To celebrate, Famitsu spoke with a few developers who worked on the game. The lineup includes director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno.
Our complete translation of the interview can be found after the break. The staff touched on topics like approaching HD development for the first time, how new characters were selected, amiibo integration, and online play. There’s also an interesting bit about how Nintendo was initially opposed to including Boo in Mario Tennis 64.