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Indie platformer VVVVVV has been removed from the North American 3DS eShop after a new 3DS homebrew hack that uses the game was discovered last week. The hack allows users to run homebrew software on their 3DS, but it only works in conjunction with another “primary” entry point hack. VVVVVV creator Terry Cavanagh was aware of this exploit, but also hoped that the fact that VVVVVV by itself was not enough to run homebrew software on the 3DS would not require him to patch the game.

Well, it seems like he definitely has to do that now if he wants to keep selling his game. As of right now, VVVVVV is still available on the European 3DS eShop, but it’s likely just a matter of time before it gets pulled from that storefront as well.

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Modders over on GBAtemp are creating a new homebrew app that turns the 3DS into a PC remote desktop.

In demonstration videos posted a couple of months ago, the user is shown playing World of Warcraft on the handheld. The frame rate is rough, though that’s to be expected given how the app is very early in development. Still, the results are impressive thus far.

Check out the videos below:



The latest development in the 3DS homebrew scene has led to the creation of custom themes. Those who have taken advantage of the Ninjhax/Cubic Ninja homebrew exploits can now use a new custom menu tool, among other homemade releases.

In other news, Cubic Ninja exploit creator Smealum has managed to run run unsigned code on a DS through Bangai-O Spirits’ Sound Load feature. Check it out below:



Cubic Ninja is in hot demand. Following a spike in interest due to the release of 3DS homebrew, it sold out at most retailers.

Cubic Ninja is currently the only game that can be used to take advantage of an exploit in the 3DS, which is required to add homebrew to a user’s system.

On November 19, Cubic Ninja was available for just $5 used at GameStop. The game’s price has since increased to $39.99 ($35.99 for “PowerUp Pro” members). A new copy goes for $19.99, though finding one would be incredibly tough at this point.


With the launch of the Cubic Ninja exploit for 3DS, creator 22 year old Jordan Rabet, is saying that his hack was intended to entice homebrew developers to bring their games to the 3DS console and not to promote piracy.

In a recent interview with Eurogamer Rabet states:

It’s very dangerous. If you release an exploit that’s too powerful you might let people do whatever they want with their console – which can be great – but you also have the possibility of piracy… which isn’t so great.
I don’t care if people pirate in their private lives, but I don’t want to be a part of it. I don’t want to release something others can use to steal someone else’s intellectual property. That’s not what I want. I wouldn’t release something that could be used for piracy… it’s just not something I want to do.
Right now I’m hoping the loader attracts more developers and people start building more homebrew games. I’m working on the 3DS version of Minecraft and a bunch of people are working on emulators. I’d really like to see how far we can push the 3DS.

Jordan Rabet also explains his thoughts on whether he feels that emulation is another form of piracy or not:

I would say the emulator itself definitely isn’t piracy, to me. Pirating ROMs is definitely not legal or morally responsible – but if you own the game and want to play it on the go, I don’t see anything wrong with that. I guess there’s the argument that emulators may hurt Virtual Console sales but, honestly, the homebrew scene is pretty small. Cubic Ninja is not a game that was sold a lot and now it is being sold at super high prices, so it’s not going to cause any significant damage.

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The 3DS homebrew scene seems to be picking up, with well-known hacker “Smealum” providing a first look at the ability to load software through a custom channel.

“This video is a glimpse at what I want for the up and coming 3DS homebrew scene, i.e. a way for people to make their own homebrew applications and install so that they’re directly accessible from home menu.

This has a number of advantages over running code ‘on the bare metal’ as some are already doing. For one thing, it means that homebrew code will be strictly limited to user mode code, the same way commercial games and applications are, which drastically lowers the likelihood of anyone’s (*cough*Gateway*cough*) code accidentally bricking your console.

For another, it means that our code will be able to interface with every service provided by the 3DS’s OS; it’ll make stuff like FS, wifi, and GPU access much easier. And of course, it just looks cool having your own channel in the menu, and being able to return to menu and switch between games instantly is a nice plus.”

There are a few caveats to keep in mind, naturally. For one thing, it only works with with v4.1-4.5 firmware. It’ll also be a little while before the method is made available publicly.

Smealum said of the hack’s release:

“There’s no telling how long it’ll take to get a safe package ready for mass consumption; users have already suffered through enough bricks, I’d rather my software didn’t add to the list. So sit tight ! We’ll have nice 3DS homebrew soon enough.”

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