Paper Mario: Color Splash – Rescue V Episode 1
Posted on 8 years ago by Matt(@OnePunchMaz) in Videos, Wii U | 7 Comments
Nintendo just released a new video about the upcoming Paper Mario: Color Splash. It’s the first in a multi-part series about a squad of toads helping Mario in his adventure (and not getting the glory they deserve). Check it out:
Another 15 minutes of Paper Mario: Color Splash footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Polygon is the latest outlet with footage from Paper Mario: Color Splash. Here’s one last look at the game from Comic-Con:
More Paper Mario: Color Splash footage from San Diego Comic-Con 2016
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
GameSpot has posted a few more minutes of Paper Mario: Color Splash footage from Comic-Con showing the Bloo Inn. Here’s the latest video:
More Paper Mario: Color Splash footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 6 Comments
Nintendo stopped by IGN’s San Diego Comic-Con stage yesterday to show off Paper Mario: Color Splash. We’ve posted the full recording below.
New Paper Mario: Color Splash footage (title screen, Dark Bloo Inn)
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 18 Comments
Update: Here’s another video:
GameXplain recently got their hands on a preview build of Paper Mario: Color Splash. Take a look at some footage from their preview session below.
Paper Mario: Color Splash demonstration – Hyper Japan Festival 2016
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
Paper Mario: Color Splash was featured on Nintendo’s stage at Hyper Japan Festival just a short while ago. We have the recording in full below.
Paper Mario: Color Splash producer believes the game’s story could make you cry
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 52 Comments
In E3 interviews, Paper Mario: Color Splash producer Risa Tabata has stressed the importance of story in this new title. That’s something Intelligent Systems is focusing on quite a bit, including the humor. Tabata also told Eurogamer that once you’ve completed the story, “you’ll probably cry.”
Nintendo on Paper Mario: Color Splash’s story, hold more cards than Sticker Star, optional hints
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 63 Comments
The game may also have more story than Sticker Star, a game that was seemingly stripped of its narrative by generally beloved Nintendo design guru Shigeru Miyamoto, who other Nintendo developers said had suggested that game be as story-light as possible. Reminded of that comment, Tabata said,
At E3, Kotaku spoke with Nintendo producer Risa Tabata about Paper Mario: Color Splash. When the topic of story came up and how much plot the game will feature compared to Sticker Star, she said:
“This time we have–I don’t know if I want to say a proper story–but we have a story (laughs). It starts from kind of mysterious opening.. You’re not sure what is going on, and as you go through the story, you’ll realize, oh this is what happens. And there’s a lot of interesting stuff that happens with you and Huey.”
Tabata also said that Color Splash lets players carry 99 cards. That’s “a bit more than Sticker Star”, where you were more limited with the number of stickers that could be held. And as a response to criticism from the last game: “to make it a lot easier this time, we’ve put a lot of hints in the game.” Hints are optional, and will be shared by asking partner character Huey (the paint can) for advice.
Paper Mario Color Splash interview discusses origin, RPG elements, future of series
Posted on 8 years ago by Jake in News, Wii U | 32 Comments
The folks at Gamexplain interviewed Paper Mario: Color Splash co-producer Risa Tabata about the game. You can watch the full interview below, but we’ve also highlighted some of the more notable bits of information.
-Idea for the game started formulating right after Sticker Star was released
-Based ideas around the Wii U
-Completing the story should be around 30 hours, but completing everything in the game would be much longer
-There will be control options to allow for using buttons rather than the touchscreen
-No special Miiverse functions (outside of regular sharing screenshots and posting)
-Not including RPG elements because the Mario and Luigi games already cover the RPG genre
-Defeating enemies will drop item that lets you increase your maximum paint capacity
-Open to making an HD remaster of a Paper Mario game if they hear enough demand
-Want to figure out different paper-based themes for making future games