XSEED says Marvelous is thinking about how to keep the Rune Factory series going
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Rune Factory 4 came out in Japan back in 2012, and a year later in North America. That was the final game developed by Neverland before the studio closed its doors – though some members of the team were absorbed into Marvelous for Lord of Magna: Maiden Heaven’s creation.
Although there hasn’t been any sort of news about a new Rune Factory entry over the past couple of years, XSEED Games executive VP Ken Berry told Destructoid that there have been discussions about how to keep the franchise alive. Parent company Marvelous is also aware that “fans are clamoring for a sequel and are looking for ways to make it happen.”
Berry said:
“There are continuing discussions on how to keep the Rune Factory series going, despite Neverland, the original developers, no longer being around. Hopefully, something will come of that in the not too distant future, because Rune Factory 4 was the best-selling title in the series, I believe, and it’s a series that’s been growing and growing over the years. Marvelous knows fans are clamoring for a sequel and are looking for ways to make it happen.”
More: interview, Ken Berry, marvelous, Rune Factory 4, XSEED Games
XSEED confirms Rune Factory 4 release in Europe as eShop-only release
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 6 Comments
Following yesterday’s leak from the USK, XSEED has now come forward with an official confirmation regarding Rune Factory 4’s release plans in Europe.
Executive VP Ken Berry told Siliconera:
“The situation is that we know the Rune Factory 4 fans in Europe have suffered enough with one cancellation already, so we didn’t want to announce anything until the game passed [Nintendo of Europe] certification and we were sure its digital-only eShop release was imminent since we are using a different programming house to try to pick up where the original dev team left off.”
“Though I can’t disclose which development house is handling the PAL localization programming duties for us, I can say that it’s been in the works for months already and we hope to start the master submission process with NOE within the next couple weeks.”
It was previously said that Rune Factory 4 wouldn’t be released in Europe due to technical difficulties. All of the problems likely came down to the fact that Neverland, the game’s original developer, shut down late last year.
More: Ken Berry, Rune Factory 4, top, XSEED
XSEED talks Forbidden Magna, reiterates interest in localization
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
XSEED remains interested in publishing Forbidden Magna in North America. The company’s Ken Berry said the following when asked about the possibility of localization:
“Oh yes, definitely. It’s still early in the development process. I think moving forward, we will be working much more closely with Marvelous AQL Japan and try to bring as many of their releases to the US as possible.”
Berry also shared a few words about Forbidden Magna in general:
“Some of the ex-Neverland staff that were working Forbidden Magna, that team once Neverland closed was brought into MAQL’s internal office so they could finish up the game.”
More: Forbidden Magna, Ken Berry, marvelous, XSEED
Rune Factory 4 was cancelled for Europe due to technical difficulties
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
In January, Marvelous announced that Rune Factory 4’s European release had been cancelled. The company had explained, “While Marvelous AQL has made every effort to secure the title’s release for this territory, it is, unfortunately, not possible to do so at this time.”
Most assumed that the European cancellation was connected to the closure of Neverland, Co. – the game’s developer. XSEED executive VP Ken Berry elaborated on the situation through Facebook, explaining that the studio’s termination meant that technical difficulties couldn’t be addressed.
He wrote:
“Wish it was that easy as obviously everyone involved in the project would love to see it released in Europe, but it’s very difficult from a technical aspect since the people closest to the code are all gone (the Forbidden Magna team does have people from Neverland, yes, but for example the main programmer for RF4 is not one of them).”