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Level-5

If you don’t remember what Megaton Musashi is, we can’t exactly blame you. Level-5 announced the multimedia project back in 2016, but has barely shown anything since. There also hasn’t been any major news since last year’s Jump Festa trailer.

Speaking of Jump Festa, Level-5 has announced that it will be returning to this year’s shown with the latest news about Megaton Musashi. We’re not exactly sure what will be shown, but some sort of update will be planned.

Jump Festa 2020 runs between December 21 and December 22. We’ll report back with any additional news that comes our way.

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A few days ago, Level-5 announced Yo-kai Watch 4++. We now have some additional information about what’s new, along with screenshots and art.

Here’s the full roundup:

Several gameplay videos have come in showing off the new version of Yo-kai Watch 1 on Switch. We’ve rounded up the full set below.

Level-5 is releasing Yo-kai Watch 4++ for Switch, the company has announced. It will launch in Japan on December 5.

Yo-kai Watch 4++ builds on the original game with various additional elements. These include new areas, yo-kai, and multiplayer.

Those who own the original Yo-kai Watch 4 can access the extra content as paid DLC.

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Level-5 has released a new Japanese trailer for the Nintendo Switch version of Yo-kai Watch 1, which is due out in Japan on October 10:

Inazuma Eleven Ares has had a troubled development history, to say the least. It was originally scheduled to launch in Summer of 2018 in Japan, but has been delayed multiple times since then. Last December, after another delay, Level-5 CEO Akihiro Hino talked about the development of the game, revealing that part of the work was outsourced to a third-party developer. Today, Hino provided another status update on the game in a blog post on Level-5’s website (credit goes to Perfectly Nintendo for the translation).

The big news is that Inazuma Eleven Ares is being rebranded – it’s now known as Inazuma Eleven Heroes: Great Road, and its new release date is Spring 2020 in Japan. Development is now being done again internally at Level-5, and several gameplay elements are being reviewed and improved. Although still based on the framework of Ares, Hino considers it a new game. New features include and “Alpha Episode”, a story section featuring characters from previous Inazuma Eleven games. Other improvements include the ability to decide the exact placement of players on the pitch, as well as the addition of some eSports elements. A deep online experience will be a big focus for Level-5 with this game. Hino also shared a single new screenshot from the game, which you can see above.

Inazuma Eleven Ares was previously announced for a Western release, but we’ll have to wait and see what’ll happen with this new version of the game.

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We’re quickly approaching the release of the Switch version of Yo-Kai Watch on Nintendo Switch – the game will be out on October 10 in Japan. Nonetheless, Level-5 announced a fairly major new feature today: online multiplayer will be included in the game. While concrete details about the online multiplayer haven’t been announced yet, it seems like you’ll at least be able to have battles with your friends.

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On Thursday, Ni no Kuni will be making its way to Switch. Get a look at some footage as captured by GameXplain below.

Bandai Namco has released a new launch trailer for Ni no Kuni, which arrives on Switch this Friday. Give it a look below.

System: Switch
Release date: September 20, 2019
Developer: Level-5
Publisher: Bandai Namco


Okay, full disclosure: I’m something of an uncultured swine when it comes to JRPGs. The closest I ever got to a JRPG obsession growing up was the obligatory copy of Pokemon that saw me through many a car journey – oh, that and Persona 4. Having said that, I have always been able to appreciate the objective level of polish and nuance that seemed baked into the genre’s foundations. Having said that though, my last attempt at getting on board with JRPGs was Xenoblade Chronicles 2 – an objectively fantastic game – that forced my three remaining brain cells to run in circles kicking each other up the backside. This was thanks to a bevy of layered systems and mechanics, that quickly proved far too much for an utter dunce such as myself. It was with a certain apprehension, then, that I put myself forward to review Ni no Kuni: Wrath of the White Witch – an absolute unabashed JRPG through and through. Developed by Level-5 and originally released back in 2013, the game drew rave reviews at launch, and it’s a title that I have had constantly recommended to me as a potential gateway-drug to a problematic full-on JRPG addiction. I was honestly a little intimidated jumping into the game’s 50-hour campaign, but I persevered, and after only a short while with Ni no Kuni, all of my initial trepidation melted away into joy.