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Xenoblade 2 Torna DLC music Whiplash

According to Xenoblade series director Tetsuya Takahashi, we have the 2015 movie Whiplash to thank for the jazz-inspired soundtrack in Xenoblade Chronicles 2 – Torna: The Golden Country.

Takahashi shared a lengthy message looking back on the franchise as part of the recently-released Xenoblade Chronicles Original Soundtrack Trinity Box. He had some kind words for composer Yasunori Mitsuda, and would later go on to discuss Torna. Takahashi had hoped to incorporate “a jazz-style atmosphere” in the main game, but “there wasn’t enough time to implement it”.

Baten Kaitos I & II HD Remaster update 1.0.2

Bandai Namco today issued a new version 1.0.2 update for Baten Kaitos I & II HD Remaster. We have the patch notes as well.

Today’s update addresses a couple of key issues, including one that could freeze the game. Stability has been improved as well.

Here’s the full rundown:

Xenoblade composer fresh start

Kenji Hiramatsu, one of the main composers of the Xenoblade Chronicles series, has shared a special message and says that “it’s time for a fresh start”.

Hiramatsu has worked on the franchise since the very beginning. Some of the tracks he’s been involved with include Engage the Enemy, You Will Know Our Names, Counterattack, You Will Recall Our Names, and You Will Know Our Names – Finale. 

Baten Kaitos I & II HD Remaster gameplay

A massive amount of gameplay has dropped for Baten Kaitos I & II HD. Footage shows both titles – the original Baten Kaitos and its prequel Baten Kaitos Origins.

Here’s the official eShop description with more details:

Baten Kaitos I & II HD Remaster launch trailer

Baten Kaitos I & II HD Remaster is already starting to roll out depending on what region you’re in, and thanks to Bandai Namco, we’ve got the official launch trailer. Both titles in the collection are highlighted here.

If you need a reminder on what the release has to offer, check out the following overview:

Xenoblade Chronicles 3 update 2.1.1

As a heads up for Xenoblade Chronicles 3 players, a new 2.1.1 update has just been made available. Nintendo has put up the patch notes as usual.

The new update addresses two specific issues. You can read more about what’s been addressed today below.

Baten Kaitos HD Remaster interview

We recently had the chance to speak with Koji Nakajima, the producer of Baten Kaitos I & II HD Remaster. These classic RPGs originally launched during the GameCube era, and are now making a comeback after roughly two decades.

Nakajima spoke with us about why Baten Kaitos is returning now, what it was like working on the remasters, support from Monolith Soft, and more. You can read our full interview below.

Baten Kaitos sequel

Bandai Namco is finally bringing back the Baten Kaitos series with remasters of the original GameCube games, but it sounds like there aren’t plans for a new entry entirely at the moment.

We asked producer Koji Nakajima about the possibility of a sequel during our recent interview. Regarding that, he shared the following with us:

Baten Kaitos I & II HD Remaster no English voice acting

Baten Kaitos I & II HD Remaster are bringing back the original GameCube RPGs with numerous updates, but there’s one key omission as they won’t come with English voice acting. Both titles did have a dub originally, but it won’t be included for the new Switch release.

Producer Koji Nakajima explained the decision in a recent interview with Nintendo Everything. He mentioned how during development, the team “tried to make adjustments on some of the expressions to match the current era”. This would have ultimately caused “discrepancies”.

In an interview with Nintendo Everything, Baten Kaitos I & II HD Remaster producer Koji Nakajima spoke about the process of updating the GameCube graphics for Switch and challenges involved with the project.

Nakajima told us that the main characters, battle backgrounds, and bosses were either “re-modeled or brushed up from the original models, and the towns and dungeons which are expressed in 2D, have been remade in a higher resolution so that they can be displayed beautifully on the Nintendo Switch while keeping the original art materials.” He also stressed that the team wanted to ensure that it did not “destroy the atmosphere and image of the original game. ”


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