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Oddworld Inhabitants

Note that the end of the trailer specifically references the PS4, but Oddworld: New ‘n’ Tasty is coming to various platforms including Wii U.

Oddworld creator Lorne Lanning is open to remaking another one of the series’ entries, Oddworld: Abe’s Exoddus.

Lanning told Wired that it may very well be the next project the team takes on depending on success. If New ‘n’ Tasty sells well, we should eventually be seeing Abe’s Exoddus in HD.

Lanning said:

With success, yes. The number one thing is selling games — when they profit, we can make more games. With success, Exoddus will be the next game we make and with a LOT of success we’ll start making new IPs.

Also while speaking with Wired, Lanning discussed why it wasn’t possible for Oddworld Inhabitants to make a new IP. The studio ended up rebuilding Abe’s Oddysee since that’s what fans requested the most.

Lorne Lannning and the folks over at Oddworld Inhabitants have generally been pretty positive on the Wii U since announcing the Oddworld: New ‘n’ Tasty and Oddworld: Stranger’s Wrath HD would be coming to the console, and today they’ve spoken with VentureBeat about Nintendo’s struggling system further, saying that despite a small install base it’s still well worth supporting:

“We’re self-publishing. With Sony that’s a breeze. With Steam it’s a breeze. With Microsoft it’s not a breeze. With Nintendo, something’s going to happen there shortly,” said Lanning. “Even on the Wii U, though, how many people did buy it? It’s kind of how we looked at Vita in the Christmas of 2012.

“We did Stranger HD on Vita, and the publishers were kind of snubbing Vita at the time, because there wasn’t enough installed base to move their dial. We said, yeah, but that small base is pretty passionate. They invested and they want good experiences that are designed to maximize that control scheme. Why don’t we spend a little more time and attention – because we’re small and we can – and a result we took number two in the US and number one in Europe that Christmas on Vita.

“So far we’ve had zero on Nintendo. We’ve had zero brand visibility on Nintendo since day one. We never built for Nintendo. Today, we’re looking at it and we say, ‘We’ll get over to Wii U.’ As a business model it might not completely make sense, but we want to get to work on Nintendo, get to self-publishing on Nintendo. Everything’s a new store. Everything’s more shelf space. We’re trying to get the brand across that as widely as possible.”

Venturebeat via IGN

Game Informer has obtained a few more details about Oddworld: New ‘n’ Tasty from Just Add Water studio head Stewart Gilray. More screenshots from the game have appeared as well.

You can find the new content below, plus quotes from Gilray over at Game Informer.

– Rebuilt from the ground up
– Only about 2 textures from the original game
– Art is 99% done
– Built in Unity
– Remake was originally made with a different engine
– When the game was delayed from fall 2013 to spring 2014, the team had been using Unity for 9 months
– PlayStation versions will begin testing in the next week or two; PC/Mac/Linux version to follow a month later, Wii U after

http://www.gameinformer.com/games/oddworld_abes_oddysee_new_n_tasty/b/playstation4/archive/2014/02/21/abe-s-oddysee-remake-is-looking-great-in-exclusive-screenshots.aspx


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