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Oddworld Inhabitants

Lorne Lannning and the folks over at Oddworld Inhabitants have generally been pretty positive on the Wii U since announcing the Oddworld: New ‘n’ Tasty and Oddworld: Stranger’s Wrath HD would be coming to the console, and today they’ve spoken with VentureBeat about Nintendo’s struggling system further, saying that despite a small install base it’s still well worth supporting:

“We’re self-publishing. With Sony that’s a breeze. With Steam it’s a breeze. With Microsoft it’s not a breeze. With Nintendo, something’s going to happen there shortly,” said Lanning. “Even on the Wii U, though, how many people did buy it? It’s kind of how we looked at Vita in the Christmas of 2012.

“We did Stranger HD on Vita, and the publishers were kind of snubbing Vita at the time, because there wasn’t enough installed base to move their dial. We said, yeah, but that small base is pretty passionate. They invested and they want good experiences that are designed to maximize that control scheme. Why don’t we spend a little more time and attention – because we’re small and we can – and a result we took number two in the US and number one in Europe that Christmas on Vita.

“So far we’ve had zero on Nintendo. We’ve had zero brand visibility on Nintendo since day one. We never built for Nintendo. Today, we’re looking at it and we say, ‘We’ll get over to Wii U.’ As a business model it might not completely make sense, but we want to get to work on Nintendo, get to self-publishing on Nintendo. Everything’s a new store. Everything’s more shelf space. We’re trying to get the brand across that as widely as possible.”

Venturebeat via IGN

Game Informer has obtained a few more details about Oddworld: New ‘n’ Tasty from Just Add Water studio head Stewart Gilray. More screenshots from the game have appeared as well.

You can find the new content below, plus quotes from Gilray over at Game Informer.

– Rebuilt from the ground up
– Only about 2 textures from the original game
– Art is 99% done
– Built in Unity
– Remake was originally made with a different engine
– When the game was delayed from fall 2013 to spring 2014, the team had been using Unity for 9 months
– PlayStation versions will begin testing in the next week or two; PC/Mac/Linux version to follow a month later, Wii U after

Oddworld: New ‘n’ Tasty was given a new spring 2014 release window on PlayStation systems earlier today. But what about other platforms, like Wii U? Oddworld Inhabitants has confirmed that other versions will follow “shortly” after the PlayStation releases.