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Omega Force

– E3 demo lets you play as Link, Zelda, Midna, and Impa
– Character menu had 9 slots available
– As Link, you can use the Master Sword or Fire Rod
– Mini-map shows an “X” where an objective is
– Players can decide if they want to try to completely wipe out all enemies everywhere or attempt to drive straight to the objectives
– Each objective led Link to an engagement
– This usually involves defeating a stronger enemy
– When fighting King Dodongo, you’ll fill a second gauge
– Once it filled Link initiated a “weak point” attack, which involved him flying into the air and crashing down on the King Dodongo – killing it instantly.
– The demo concluded with some chatter between the Heroes of Hyrule


This information comes from Zelda producer Eiji Aonuma, speaking with Game Informer…

Within the Zelda canon, there is the timeline, but there has always been the sense of the main story and kind of a side story. Like, Majora’s Mask might be considered part of that, though it does exist as part of the timeline. With Hyrule Warriors, there is a link between the two, but it exists as a separate dimension, so it doesn’t exist as part of the main canon. Lately I have been thinking of it similar to The Avengers.

Maybe if you force it in somewhere, but that’s not something we want to do. The universe of Hyrule Warriors really is sort of a different universe and it is connected to the timeline of the Zelda series, but it is connected to several different games throughout the series. If you try and force this into it here [Aonuma places his hands in the air indicating different levels of the timeline], then…that information might not be complete. We really don’t want to put it in the timeline because it has links to the different parts of the timeline.


Nintendo has confirmed a North American release date for Hyrule Warriors. It will be available on September 26.

Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.

All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”

Read on below for the latest roundup of Famitsu interview bits.