Yooka-Laylee Kickstarter funds surpass £1 million, clears all initial stretch goal
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 31 Comments
Playtonic’s Yooka-Laylee Kickstarter hasn’t slowed down since launching yesterday. The campaign has now raised over £1 million, and all stretch goals have been reached. Yooka-Laylee had already been guaranteed for Wii U, but thanks to the Kickstarter success, it will be on the platform day-one alongside all other consoles.
£1 MILLION! #YookaLaylee will release day-one on Wii U, PS4, Xbox One, Mac, Linux and PC! pic.twitter.com/Y0H3Y1cNjQ
— Playtonic (@PlaytonicGames) May 2, 2015
Here’s a look at all cleared Kickstarter stretch goals:
Next up for Yooka-Laylee is a N64 shader mode and a credits “GK Rap + Video” written by Grant Kirkhope. This will be confirmed at £1.1 million. Also planned is a developer walkthrough and commentary video at £1.2 million.
You can check out Yooka-Laylee on Kickstarter here.
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Have a listen to the first piece of music from Yooka-Laylee
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 17 Comments
Yooka-Laylee composer Grant Kirkhope has shared the first piece of music from Playtonic’s new 3D platformer. The track is simply called “Jungle”, and should play out in the relevant level. You can have a listen below.
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Yooka-Laylee screenshots/art
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 1 Comment
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Playtonic talks a bit about bringing Yooka-Laylee to Wii U, still interested in amiibo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Playtonic intends to create 3D platformer Yooka-Laylee for various platforms, including Wii U. One of the reasons this has been made possible is due to the Unity engine (which the game is built on), as it allows for a great deal of flexibility. Playtonic may encounter some issues along the way, but the team is “looking forward” to bringing Yooka-Laylee to Nintendo’s console, and the team’s passionate Wii U technical director should help in getting it up and running.
The studio’s Gavin Price told MCV:
Our engine, Unity, is multi-platform. But we will see what happens when we try switching on all the dev kits we will be receiving in the future. We have still got that hurdle to come across. But we are looking forward to it. We have a very good technical director, and he is a big Wii U fan. So we will be looking for parity across all the platforms if we can. And it would be nice to take advantage of a few platform features or exclusive content.
The possibility of amiibo support is something that Playtonic has mentioned before. It’s something that the company still hopes to pursue, but there’s no news on that front just yet.
With any big company, these discussions don’t happen as fast as us as a team of seven would like. When we want to do something, we can do it tomorrow. But when you are working with partners, we have to work with them at their speed. So something in that area is still very much in our plans, and there is nothing that is impossible to overcome, so what we do with that we will reveal at the right time. But we know what our own expectations are, because we are fans of this stuff ourselves, so we know what is right and what is expected.
More: Amiibo, Gavin Price, interview, Playtonic, Yooka-Laylee
Another round of Yooka-Laylee footage (pre-alpha)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: indie, Playtonic, top, Yooka-Laylee
New Yooka-Laylee footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 3 Comments
IGN uploaded a new video for Yooka-Laylee that contains additional footage from the 3D platformer. Just beware of the random video glitches in the site’s video!
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Video: Playtonic on leaving Rare and more
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Update: Another interview added.
Eurogamer posted a new interview with a couple of folks behind Playtonic Games. There’s talk about why members of the studio left Rare to start fresh at Playtonic, interest in creating a second team, and more. Check out the full interview below.
More: indie, Playtonic, Yooka-Laylee
Image: Yooka-Laylee’s original designs for Yooka and Laylee
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U eShop | 2 Comments
An image has emerged showing early character designs for Yooka and Laylee, who are the lead characters in Playtonic’s 3D platformer Yooka-Laylee. Check out the image above.
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Project Ukulele now called Yooka-Laylee, lead characters revealed, officially planned for Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 28 Comments
A new report on IGN unveils brand new details about Project Project Ukulele, which is now known as Yooka-Laylee.
Yooka-Laylee’s lead characters are named Yooka and Laylee. Yooka is the chameleon while Laylee is the bat. Thanks to his tongue, Yooka can use it as a grappling hook. Laylee, meanwhile, can pick up Yooka and fly for a short period of time or unleash a sonar blast. Both characters were designed by Steve Mayles, who designs Banjo and Kazooie and the modern Kong family while at Rare.
Yooka-Laylee’s Kickstarter will launch on May 1. Fans who back the project for £10 / $15 will be able to obtain a copy. Extras include soundtracks, art books, and a special “64-bit”. There are plans to bring Yooka-Laylee to Wii U, but its release timing will depend on the success of the Kickstarter campaign and its stretch goals.
Source
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A look at Project Ukulele’s minion
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 3 Comments
Playtonic Games shared a first look at Project Ukulele’s minion in celebration of reaching 30,000 followers on Twitter. Take a look below:
Your reward for helping us reach 30k: the first look at our in-engine #ProjectUkulele minion! He's as excited as us. https://t.co/J96nC6PEwN
— Playtonic (@PlaytonicGames) April 14, 2015