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Shin Megami Tensei & Fire Emblem Crossover Project

Shin Megami Tensei X Fire Emblem has not one, but two directors. There’s chief director Mitsuru Hirata, who we heard from earlier today. Atlus’ Eiji Ishida of Radiant Historia fame is also a director, and he too shared a message on the official Shin Megami Tensei X Fire Emblem website.

Here’s the translation from Siliconera:

It’s a pleasure to meet you all!

I am Atlus’ Eiji Ishida, the development director and the chief designer for battles. I previously worked as the chief designer for Shin Megami Tensei IV and the development director of Shin Megami Tensei: Strange Journey.

Hirata, who was the supporting director of Strange Journey, and also provided countless “questionable” maps (in the best way possible, Hirata-san!) in the level design for the game, is who I’m teaming up with as the director of Shin Megami Tensei X Fire Emblem.

Earlier today we posted about two new screenshots of Shin Megami Tensei x Fire Emblem / Illusory Revelations #FE, one of which came from a developer blog post by director Mitsuru Hirata. Now, the folks over at Siliconera have translated that blog post. It’s fairly lengthy, so I’ve placed it after the break.

We’ve received two new screenshots for Atlus’ and Nintendo’s upcoming collaboration title Shin Megami Tensei x Fire Emblem (or as it’s known in Japan, Illusory Revelations #FE).

The first one comes from Atlus’ Twitter account and shows a female character using a bow during combat. The second one is a bit more interesting – it’s basically an improved version of a scene we saw in the game’s trailer. Director Mitsuru Hirata mentions that, compared to what we saw in the trailer, ground textures have been improved and more objects have been added. I’ve included a screenshot from the trailer for comparison’s sake – the new image is the one without the UI.

Illusory Revelations #FE will be released in Japan in Q4 2015. A Western release is set for next year.

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Shinjiro Takada, producer of Shin Megami Tensei X Fire Emblem (or Illusory Revelations#FE… or whatever you’d like to call it!), recently posted a message about the game in light of today’s Nintendo Direct reveal.

In his note, Takada apologized for the long wait in showing the project. He also talks about how it was difficult for Atlus to incorporate the Fire Emblem aspect, but the team “worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series.”

There’s plenty of additional information in Takada’s lengthy message. You can find it below.

ATLUS,CO.,LTD.
Illusory Revelations ? Fire Emblem – Producer
Shinjiro Takada

Greetings!

It’s nice to meet all of you, or shall I say, see all of you again. This is Shinjiro Takada from ATLUS. Usually, I am responsible for working on the Devil Survivor* series, but this time, I was tasked with working on the production for the upcoming crossover title “Illusory Revelations ? Fire Emblem*”

After over two long years of keeping you waiting, we felt it was finally time to showcase this game. Did you have a look at the new PV*?

This is the result of our collaboration work on the “Fire Emblem” series. I think many people will find it quite different than they had originally expected. Originally, it was very challenging for us to get the “Fire Emblem” aspect into the game, but we worked carefully with Nintendo to ensure it’d work well and deliver the feeling you get from the series.
But, “as long as development of this title conforms with what Intelligent Systems originally would have wanted, and ATLUS develops it and triumphs through it, then ATLUS’ work is good.”

It was following that that we were able to come to our conclusion and settle on the concept for this project. As a result of this, “Illusory Revelations ? Fire Emblem” follows the basic axis of what I would say are “Realistic characters who suffer from many conflicts and worries in modern-day Japan” in this RPG. It was capturing the feeling of “Fire Emblem” that was the real challenge during the development of this concept, as this is a collaboration.