Nintendo Treehouse @ E3 2015 – Super Mario Maker (final round)
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Nintendo Treehouse @ E3 2015 – Super Mario Maker (day 3)
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Super Mario Maker – Nintendo’s tips on making a good level, e-manual details
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This information comes from Takashi Tezuka…
In Mario games, each one has 60 to 80 courses, and each course needs to have its own unique defining element. If you build too many elements into every course, they start to feel the same. That’s something you need to be careful of. To me, the real trick is limiting [the number of] course objects. That’s what makes it really special.
People try to have a tendency to cram every cool feature into one. The role of Super Mario Maker isn’t trying to recreate a course or compete against something that you would purchase created by a professional level designe. It’s trying to do what you haven’t seen in a game and make it your own, to have fun. I think it’s great to find something that you think that works really well, copy it, mimic it and try to think of ways you can improve it. It’s a good way to learn.
I think the book that comes with the game will help people hone their skills and learn techniques they can add to their own courses. If we were to name this book, we would call it ‘The Seeds of Super Mario Maker.’ We give you all the basics to make something great.
More: interview, Super Mario Maker, Takashi Tezuka, top, Yosuke Oshino
Super Mario Maker – “Hard Hats Required” gameplay (off-screen)
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Yet another Super Mario Maker video
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Super Mario Maker “Which Way?” off-screen gameplay
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Super Mario Maker – Monty’s Mine Go Boom direct feed gameplay
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Video: Charles Martinet voice dubs Super Mario Maker @ E3 2015
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Super Mario Maker E3 2015 reactions
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Nintendo considered YouTube uploads for Super Mario Maker, but wanted players to experience things first hand
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Nintendo’s Takashi Tezuka said the following when Game Informer asked about the ability to upload Super Mario Maker creation videos and replays to YouTube…
We thought about having YouTube uploading, but it’s not in our game. The reason for that is other than just watching movies of courses, we’d rather players play them and experience them in that way.