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Super Smash Bros. for Wii U/3DS

Another week, another set of screenshots! Here’s what Sakurai had to say about today’s shot:

Here’s wire frame Little Mac–re-envisioned from the original Punch-Out!! game. The man that actually drew the pixel art wire frame in the original was none other than Shigeru Miyamoto. He said he drew the pixels for the wire frame on graph paper.

The new Super Smash Bros. games are implementing a ranking system known as “Global Smash Power”. Whereas everyone competes for the top spot in most games, the Wii U and 3DS fighter is more about showing you how far you are from the bottom.

Masahiro Sakurai spoke about Global Smash Power a bit in his weekly Famitsu column. Here’s what the Super Smash Bros. director had to say:

“You could call it a ‘reverse ranking.’ It counts how far you are from the bottom instead of how far you are from the top. It’s simple, but in solves a lot of the problems with conventional ranking systems!”

“By calling [your rank] ‘power,’ it makes it fun to see the number rise.”

“I believe it’s a very versatile system, but what do you think? It’s not just about encouraging competition.”

Source

This was posted in the full Super Smash Bros. Direct presentation we posted, but I figured it was worth an extra post of its own…