Smash Bros. Ultimate getting 13 Sentinels, Hades, Power Pros spirits
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has announced another new Spirit Board event for Super Smash Bros. Ultimate featuring 13 Sentinels: Aegis Rim, Hades, and Power Pros. These three games will be represented this coming week.
You can defeat these spirits to add them to your collection. Additionally, you’ll earn more SP than usual from taking them down.
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Smash Bros. Ultimate Sora amiibo release date set for February
Posted on 10 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
December 6: On social media, Nintendo just announced the final release date for the Super Smash Bros. Ultimate amiibo. The figure arrives on February 16, 2024.
Sora marks the end of the Smash Bros. amiibo line. Once this figure is out, every character in the game will have received their own figure. Nintendo had already released a bunch when Smash Bros. for Wii U and 3DS were around and then continued things with Ultimate. Even all of the DLC fighters were given amiibo.
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Smash Bros. Ultimate adding spirits from Zelda: Tears of the Kingdom, Xenoblade 3, Splatoon 3, Pikmin 4
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has announced that spirits from Zelda: Tears of the Kingdom, Xenoblade Chronicles 3, Splatoon 3, and Pikmin 4 are all set to join Super Smash Bros. Ultimate. They will all go live on January 11, 2024 lasting for five days in total. Expect to see the likes of Rauru, Noah and Mio, Deep Cut, and more. Defeat these spirits to earn more gold than usual.
Nintendo announced last month that a new spirit event was on the way, which came as a bit of a surprise. No new content had been added to the same in quite some time. Sora was the last major additional as the final DLC fighter in October 2021.
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Smash Bros. Ultimate to host fifth anniversary event, new spirits coming
Posted on 11 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. Ultimate events have been on reruns for a significant period of time now, but believe it or not, the game is seeing a slight revitalization for its fifth anniversary. In a new event, players will be able to earn 5x EXP and SP after fights. Five additional Snack Ls are being given out as well.
The Smash Bros. Ultimate fifth anniversary event begins tomorrow, December 7 (December 8 in Europe). It will last for five days in total.
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Switch OLED Super Smash Bros. Ultimate bundle seems to be on the way
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Advertising has been spotted for a new Super Smash Bros. Ultimate Switch OLED bundle. At the very least, Walmart should be carrying the product.
The holiday season is approaching and Nintendo is no stranger to bundles. It’s likely that this could be one of the deals it’s planning for the weeks ahead.
Sakurai on the making of Smash Bros. Ultimate and the future
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Masahiro Sakurai posted another video on his YouTube channel today, which delves into the making of Super Smash Bros. Ultimate and once again includes a brief comment about the series’ future. A good amount here was known previously, but it’s worth a watch in any case.
Sakurai started out by talking about the concept of bringing back all fighters and general development such as how the team didn’t need to start over completely since Bandai Namco was brought back and there’s “some similar architecture” between Switch and Wii U. The team was able to move on right from Bayonetta as DLC for Smash Bros. for Wii U and 3DS right into Smash Bros. Ultimate. Sakurai came up with a lengthy proposal regarding new feature and adjustments, which even included the possibility of VR support before Nintendo Labo was announced.
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Sakurai on the most common Smash Bros. Ultimate bugs during development
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Have you ever wondered about the kinds of bugs that were most common during the development of Super Smash Bros. Ultimate? Director Masahiro Sakurai provided new insight as part of his latest YouTube video today.
First up are grabs and throws, “as actions that forcefully control another fighter can easily cause processing contradictions.” This includes grabbing a fighter in the middle of a special move. The same also tends to happen for Final Smashes. Sakurai pointed out that scene changes in particular require restraining and releasing fighters and you need to ensure that nothing else enters the scene. Also brought up is terrain, especially in Stage Builder, and V-shaped terrain can cause a lot of issues. Lastly, the Spirits system can cause problems as well.
Sakurai talks about Smash Bros. music arrangement process
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Have you ever wondered what the process is like when it comes to arranging music in the Super Smash Bros. series? Director Masahiro Sakurai provided insight as part of a new video shared today.
Sakurai first started out by explaining that a ton of potential songs are considered – the idea is to cast a wide net, even if some aren’t used in the end. After that, composers are gathered and he gives them instructions.
Sakurai further explains why he feels Smash Bros. and online play aren’t a good fit
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
In a new video posted today, Smash Bros. director Masahiro Sakurai shared more of his thoughts on why he feels the series isn’t the best fit with online play.
Sakurai was addressing the topic while speaking about the creation of Super Smash Bros. Brawl, which was the first entry in the franchise to support the feature. We previously heard him talking about this a bit in a column a couple of years ago.
Video: Sakurai gives an up-close look at Smash Bros. Ultimate’s stages
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Masahiro Sakurai is still churning out videos for his YouTube channel, and for his latest video, he offered up a closer look at the stages in Super Smash Bros. Ultimate.
Sakurai noted that making levels in the game weren’t easy given how there can be eight fighters on the screen at once, and the action runs at 60 frames per second. He said that this didn’t give the team much leeway. However, he went on to say that “Smash Bros. Ultimate has incredible breadth for a single title.”