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The Legend of Zelda: A Link Between Worlds

Kotaku has published a new preview for The Legend of Zelda: A Link Between Worlds, and we’ve rounded up the details below. There aren’t really any spoilers here, so you don’t have to worry across coming information that could affect your experience. Read on below for the information.

– Wallet limitations removed
– Don’t need most weapons right away
– New dungeons seem to require just one new one at a time
– Obtaining multiple weapons you don’t need yet, you’ll be able to access a lot of otherwise inaccessible areas
– Once again, Ravio takes away rented items if you die
– Something that cost 50 Rupees to rent will cost 400 to buy
– You can buy items you don’t need yet, but you won’t lose them if you die
– Early dungeon entrances are marked with icons that indicate which item you’ll need in the dungeon
– Fast-travel options let you quickly get back to Ravio’s shop to grab the object you need
– Game seems to have some sort of rapping character
– Place up to 20 pins on the main map to mark things you’re interested in and may want to return to
– Can’t draw scribble notes on the map
– Many songs are remixes of A Link To The Past
– Nintendo has “done something fun with bees”

Source

Nintendo is planning a big UK TV marketing campaign for Super Mario 3D World. In addition, the company will be promoting The Legend of Zelda: A Link Between Worlds, which launches on the same day – November 22.

Expect to see TV ads starting at launch up through December 25th. Nintendo has also looked into ads for specialist websites and social media.

UK product manager Roger Langford told MCV:

“The Legend of Zelda series is a cornerstone franchise for us and always performs very positively. We achieved some great results with The Legend of Zelda: Ocarina of Time 3D in 2011. With the increased Nintendo 3DS install base as well as seasonality we are confident in A Link between Worlds being a top seller on Nintendo 3DS.

“To herald the Launch of The Legend of Zelda: A Link Between Worlds we will have a substantial marketing campaign both pre and post launch. We will also have bespoke activity aimed at a kids audience showcasing the characters and ingenious gameplay.”

Source

A short but sweet Nintendo segment just wrapped up on GT.TV, where Bill Trinen shared a few new details about Super Mario 3D World and The Legend of Zelda: A Link Between Worlds. You can find an overview of what was revealed in the summary below.

Super Mario 3D World

Shifty Boo Mansion

– Ghost house theme
– Team has done more with it in terms of shifting platforms, staircases

Pretty Plaza Panic

– Slightly different structure from a level standpoint
– Timer starts at 100
– Goal is to get anything you can within that time limit
– Stop watches give you additional time
– Get stars, other items
– Switch in the level designed to be activated only by Peach

Zelda: A Link Between Worlds

– Ice Ruins
– Central tower has elevators that go from top to bottom
– Going down, down down to the bottom of the level and then working your way back up
– Use the Fire Rod in the dungeon to melt blocks, etc.
– Shoots out a wave of fire
– Upgrade it further and it can almost become like a fire tornado


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