Zelda: Echoes of Wisdom’s Tri was initially more human-like
Posted on 21 hours ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda games are known for their companions, and in Echoes of Wisdom, Tri served that purpose. In a Famitsu interview, the team gave some insight into how the character was finalized.
The most interesting thing here is that, according to co-director Tomomi Sano, Tri originally had a more human-like design in Zelda: Echoes of Wisdom. However, after Tri’s role shifted a bit, so did the character itself. Series producer Eiji Aonuma also stated that having the character not be human was “essential” since “the fact they couldn’t understand human emotions was an important point.”
Tetris 99 reveals 44th Maximus Cup with Zelda: Echoes of Wisdom theme
Posted on 5 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tetris 99 is gearing up for its 44th Maximus Cup, and this time around, the focus is on The Legend of Zelda: Echoes of Wisdom.
Getting involved is easy. If you have a Nintendo Switch Online membership, simply play the online mode during the event period. You’ll get points based on your placement in the match – the higher you finish, the more you’ll earn. After reaching 100 points, the Zelda: Echoes of Wisdom theme in Tetris 99 becomes yours. The design features background art, music, and Tetrimino designs inspired by the recently-released Nintendo Switch game.
Zelda: Echoes of Wisdom initially had fall damage, devs talk about why it was removed
Posted on 6 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers of Zelda: Echoes of Wisdom, the game originally had fall damage. However, the team ended up changing that for the final release.
Co-director Tomomi Sano and series producer Eiji Aonuma spoke about this in a Famitsu interview. Sano pointed out how Nintendo and Grezzo wanted players to go for trial and error when it came to the Echoes, and wanted them to do so without restrictions. Aonuma also brought up something mentioned by Zelda creator Shigeru Miyamoto, who has spoken about a desire for players to reach the end of Zelda games. That was another factor in keeping fall damage out.
Zelda: Echoes of Wisdom devs explain why making Zelda’s design was “difficult”
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have opened up about designing Zelda for the game, which was a “difficult” challenge for the team.
We’re able to get insight from co-director Tomomi Sano and series producer Eiji Aonuma here. There were a few things that Nintendo and Grezzo needed to balance. For one thing, they couldn’t make Zelda too cute. They also couldn’t make her stand out given her fugitive status, but they also didn’t want her to look too much like a fugitive. Finally, Zelda is a princess at the end of the day, so that’s something the team also needed to keep in mind.
Nintendo shares Echoes of Wisdom placement on Zelda timeline
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Echoes of Wisdom now has an official placement within the series’ timeline, per an update from Nintendo.
The franchise’s portal website was just updated today. According to the newest addition, The Legend of Zelda: Echoes of Wisdom takes place after Tri Force Heroes. The original Zelda, Zelda II, Breath of the Wild, and Tears of the Kingdom then follow.
Zelda: Echoes of Wisdom dev explains how the echoes were chosen
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
How did Grezzo and Nintendo go about choosing the echoes in The Legend of Zelda: Echoes of Wisdom? Co-director Satoshi Terada shared some insight in a recent interview.
There are a massive amount of echoes to find and collect in the game – over 100, in fact. Terada shared the following about the thought process of making them, telling Famitsu in a recent interview:
Zelda producer was against using the word Triforce in Echoes of Wisdom, led to Prime Energy
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Echoes of Wisdom features the use of the Triforce for its story, but rather than actually calling it that, the game uses “Prime Energy” instead. The developers have now shared noteworthy information about the decision to use a different name.
The Trifroce is one of the more iconic elements of the Zelda series. However, Nintendo and Grezzo made the active choice to avoid using that word. In fact, series producer Eiji Aonuma was specifically opposed to using the Triforce. Aonuma indicated that “Triforce” brings along certain expectations, and that’s also why the team “purposefully made the setting and time ambiguous.”
Nintendo on 2D Zelda’s future, wants it as contrast to 3D games
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has reaffirmed its commitment to 2D Zelda titles, with series producer Eiji Aonuma mentioning in a recent interview that the company’s wants “to keep this up as a contrast to the dynamic 3D games.”
Much of the hype surrounding the franchise these days has been in the 3D space. Breath of the Wild and Tears of the Kingdom have been two of the most acclaimed games across the entire industry. Still, it’s clear that 2D Zelda isn’t going anywhere.
Zelda: Echoes of Wisdom devs on frame rate and menu criticisms
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have responded to a couple of criticisms – namely the game’s frame rate and menu system for echoes.
There are certain parts of the experience in which the frame rate can move between 60 and 30 FPS. In the end though, co-director Tomomi Sano said this was the “best option” available.
Link almost spoke in Zelda: Echoes of Wisdom
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers behind The Legend of Zelda: Echoes of Wisdom, Link came close to speaking in the game.
Series producer Eiji Aonuma shared that information in a recent interview. While the original plan was to have Link speak in Echoes of Wisdom, co-director Satoshi Terada said that it didn’t feel right. Since he hadn’t really spoken in a game before, that also made things difficult. Having Tri as Zelda’s companion is ultimately where things took a shift.
Here’s what Aonuma and Terada shared in the interview, as published by Famitsu: