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Eiji Aonuma

Technical difficulties do not prevent Nintendo from adding certain elements to Zelda games. That’s according to series producer Eiji Aonuma, who was speaking with GamesTM last month.

Aonuma gave an example by discussing The Legend of Zelda: Skyward Sword. Aonuma said “it was a technical challenge to make Link’s sword swings match the motion controls completely,” and he also had some concerns as to how the feature would be received by players. However, the team ended up pursuing motion controls because Aonuma felt “in the end many users would enjoy the unique gameplay”.

Aonuma told GamesTM:

A few of Target’s Black Friday 2013 deals have been revealed in the form of a preview. While there isn’t too much to see just yet, it appears that a discount will be available for the 3DS XL. Target will be selling the system for $150 later this month for $50 savings.

Source

Treyarch has been making the Nintendo versions of Call of Duty games for years now.

For the Wii U Call of Duty releases, a specific team inside the studio handles all aspects of development. The group started out as a Wii team, but turned into a Wii U team for the creation of Black Ops II. Ghosts was also made by the same set of staffers.

When asked who created Call of Duty: Ghosts for Wii U, Infinity Ward’s Mark Rubin said:

Treyarch. Treyarch has a Wii U team specifically for just doing Wii U. That’s all they do. They only do the Wii U games for every title. It was a Wii team that turned into a Wii U team. But still, yeah, five platforms.

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