Call of Duty: Ghosts live-action trailer – “Epic Night Out”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Call of Duty: Ghosts – Extinction mode – class details
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A new post on the Call of Duty website outlines the different classes included in Ghosts’ Extinction mode. For a roundup of details, read on below.
Weapon Specialist
– 20% more bullet damage
– Focuses on defeating as many aliens as possible
– Extra bullet damage useful when taking on heavily armored threats or when fighting back a swarm of smaller enemies
– Raise the Weapon Specialist’s level to improve weapon handling
Tank
– 25% more health
– Brute of the group
– Tank’s can stand up to hits that would usually take others out
– Can be more aggressive thanks to the extra health
– Tank’s health and lethality rises with level gains
Engineer
– Provide armor for the drill and earn more bonus cash
– Team can’t progress well without a drill that works
– Engineer mainly involved with protecting the drill
– Drill maintenance and trap efficiency improve as the Engineer gains levels
Medic
– Revive allies more quickly
– Medics can help turn the tide of an intense ball
– Medic has faster movement speed and powerful healing abilities as its levels increase
First Call of Duty: Ghosts Wii U screenshots, details
Posted on 11 years ago by Brian(@NE_Brian) in News, Screenshots, Wii U | 17 Comments
The first details and screenshots for the Wii U version of Call of Duty: Ghosts have come in, less than week before the game launches.
One of the Treyarch developers has been answering questions about Ghosts’ release on Nintendo’s console on the official Call of Duty forums as well as Twitter. Additionally, one Wii U owner has already managed to get his hands on a copy of the game, hence the appearance of the screenshots above.
Here’s the details roundup:
– Same dev team that worked on Black Ops II for Wii U
– Wii Remote use: same as Black Ops II with a handful of fixes/adjustments from last year’s release
– Headset support will be the same.
– “Our version was optimized for the highest quality Wii U experience.”
– Look acceleration from Black Ops II returning
– Will be at/close to 60 FPS
– Same resolution as Black Ops II
– Resolution should be 880 x 720
– “The Wii Remote was tested at great length during the entirety of the CoD: Ghosts development process. ”
– Won’t be on the eShop
– Will have off-TV play
– Lean glitch patch coming at launch like other consoles
– Extinction mode officially confirmed for Wii U
– No specific date as to when patch support will end
More: Call of Duty, Call of Duty: Ghosts, Infinity Ward, top, Treyarch
Call of Duty: Ghosts – Extinction Mode – “First Contact” trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Call of Duty: Ghosts – perks system details
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Activision has shared a variety of details about Call of Duty: Ghosts’ perk system. Read on below for a roundup of information.
– 35 total perks, each with a point value (1 to 5)
– Start out with 12 “points”
– Primary weapon, secondary weapon, lethal grenade, and tactical grenade each cost one point
– Perks have assorted point values
– Perks are unlocked by gaining a certain amount of levels, or by spending Squad Points
– All perks are separated into categories:
Speed: Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include Sleight of Hand (Faster reloading) and Stalker (Move faster while aiming).
Handling: Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include On the Go (Reload while sprinting) and Steady Aim (Increased hip fire accuracy).
Stealth: Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include Takedown (Kill enemies without revealing their death locations) and Incog (Resistant to targeting systems including Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted).
Awareness: Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include SitRep (Detect enemy explosives and tactical equipment) and Wiretap (Utilize all active enemy and friendly SAT COMs on the field).
Resistance: A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include Focus (Reduced weapon sway when aiming down sights and reduced flinch when hit) and Blast Shield (Increased resistance to explosive damage).
Equipment: Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include Extra Tactical (Additional Tactical equipment) and Extra Attachment (Extra attachment for your weapons).
Elite: Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include Gambler (Spawn with a random Perk) and Ping (Activate a sonar ping upon killing an enemy, revealing nearby hostiles).
More: Activision, Call of Duty, Infinity Ward, perks, Treyarch
Activision unsure if Call of Duty: Ghosts’ pre-order bonus map will be available for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Will the Call of Duty: Ghosts pre-order bonus map “Free Fall” be available on Wii U? Right now, no one seems to know.
After Vooks asked Activision to clarify the situation, a company representative said:
“It’s just not confirmed for the day one release, but there is definitely a chance that it will become available at a later stage”.
For what it’s worth, retailers in the US don’t list Free Fall as a pre-order bonus for the Wii U version of Ghosts. And given how poorly Activision has handled DLC on the console, I wouldn’t be surprised if the map never makes its way over.
More: Activision, Call of Duty, pre-order, top, Treyarch
Call of Duty: Ghosts – Extinction mode – 8 minutes of footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Activision, Call of Duty, Extinction mode, Infinity Ward, top, Treyarch
Wii U appears to be missing out on Call of Duty: Ghosts’ clan system
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
It’s looking like the Wii U will be missing out on a fairly major feature included in Call of Duty: Ghosts.
Other versions contain a unique clan system so that players can create and join clans across multiple platforms. Activision’s official FAQ for the feature, however, makes no mention of Wii U.
Clans in Call of Duty: Ghosts will include deeper in-game integration and more features, from in-game Clan Management and Clan–specific playlists to the all-new Call of Duty Clan Wars game mode available in the new Call of Duty app. This year also introduces cross-platform Clans, allowing players to create and/or join a single Call of Duty: Ghosts Clan across the following platforms: including Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and Windows PC.
One fan decided to follow up with Activision’s Dan Amrich on Twitter after noticing the Wii U’s absence in the FAQ. Unfortunately, Amrich’s words weren’t too encouraging.
@BagirovEmmanuel I am basing it on this document, which does not list Wii U as supported by the Clans system: http://t.co/81ZKyYCOuF
— Dan Amrich [1oS] (@OneOfSwords) October 29, 2013
More: Activision, Call of Duty, clans, top, Treyarch
Call of Duty: Ghosts – all multiplayer maps and modes
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
All multiplayer maps as well as modes included in Call of Duty: Ghosts have been outed.
First up, here’s a complete listing of maps:
- Chasm
- Flooded
- Free Fall (Bonus Map)
- Freight
- Octane
- Overload
- Prison Break
- Seige
- Sovereign
- Stonehaven
- Strikezone
- Stormfront
- Tremor
- Warhawk
- Whiteout
And here’s the full lineup of modes along with their official menu descriptions:
- Blitz – Make it to the portal on the enemy’s spawn point.
- Cranked – Kill enemies before the timer ends. Each kill restarts the timer.
- Domination – Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
- Free-for-All – Every man for himself. First player to 30 kills is the winner.
- Grind – Recover dog tags and take them to the objective marker to score for your team.
- Hunted – Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
- Infected – Eliminated players become Infected. Last player to survive when the timer ends wins.
- Kill Confirmed – Recover dog tags to gain points for your team. First team to 100 points wins.
- Search and Destroy – Teams take turns defending or trying to destroy the objective. Every player has
- Search and Rescue – Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
- Team Deathmatch – Kill players on the enemy team. First team to reach score limit wins.