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Treyarch

Treyarch is working on a new title update for Call of Duty: Ghosts on Wii U. Although we don’t have any details about the patch (including an ETA), we do at least know it’s coming.

Treyarch’s “A_Trey_U” confirmed on Twitter yesterday:


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Treyarch has prepared a new title update for Call of Duty: Ghosts – it’s out now on Wii U.

The patch adds a GamePad Scoreboard panel and allows individual players to be muted by tapping the speaker icon next to their name on the GamePad Scoreboard. Several fixes have been implemented as well.

For the full patch notes, head past the break.

As of now, Call of Duty: Ghosts doesn’t support dedicated servers on Wii U. But that will change in the future!

A Treyarch staffer confirmed on Twitter that there are plans to bring along dedicated servers for Ghosts on Wii U. There’s just no set date yet.


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A new Call of Duty: Ghosts title update is now available. It doesn’t introduce anything too major, but improves a few aspects of the game.

Here’s an official overview of the update:

All Platforms

    • Improved operations functionality.
    • UI Bug Fixes
    • Fixed issue with splitscreen players rank.
    • Fixed a rare crash with specific private match settings.

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The next Wii U update for Call of Duty: Ghosts could be coming as soon as this week. A message posted by a Treyarch on Miiverse says it’s currently “being tested at Nintendo.”

It reads:

Next update is being tested at Nintendo. Hope to take it live this week (fingers crossed).

The same Treyarch employee stated on Twitter that the upcoming update will improve Ghosts’ performance:


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Digital Foundry has put up a new piece covering the technical aspects of Call of Duty: Ghosts. Various comparison videos and frame rate tests have been published (see below) along with an in-depth analysis. Ghosts has a couple of things going for it on Wii U, but Digital Foundry criticized the game’s frame rate, textures, and inconsistent level of performance.


At least in the UK, Call of Duty: Ghosts is off to an absolutely abysmal start on Wii U. The console accounted for less than 1 percent of the game’s total sales. Believe it or not, Ghosts sold more on the PlayStation 4 even though the console itself has yet to launch in the country.

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Infinity Ward is open to the idea of creating an entire Call of Duty game set in space.

Metro asked executive producer Mark Rubin about the possibility as part of a recent interview. Addressing the possibility, Rubin commented:

Yeah. It makes sense. I wouldn’t count it out. Everything’s on the table. When we start a new game every possibility’s on the table. If we think that it’d be cool to have a battle over Jupiter, sure. Why not?

Later in the interview, while discussing a potential space map as DLC, he said:

“We could do it, but I don’t know… will it be fun? And this is the party pooper version of the answer: you have to measure effort versus payout. Would it be worth that amount of work? Which involves rewriting all the scripts for all the Kill Streaks, potentially creating new art assets for all the Kill Streaks–which would take months–to make one level that’s in space.”

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Treyarch has been making the Nintendo versions of Call of Duty games for years now.

For the Wii U Call of Duty releases, a specific team inside the studio handles all aspects of development. The group started out as a Wii team, but turned into a Wii U team for the creation of Black Ops II. Ghosts was also made by the same set of staffers.

When asked who created Call of Duty: Ghosts for Wii U, Infinity Ward’s Mark Rubin said:

Treyarch. Treyarch has a Wii U team specifically for just doing Wii U. That’s all they do. They only do the Wii U games for every title. It was a Wii team that turned into a Wii U team. But still, yeah, five platforms.

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