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Vanillaware

Publisher Nippon Ichi Software and developer Vanillaware have revealed in the latest issue of Weekly Famitsu that GrimGrimoire OnceMore, a remaster of the original 2007 GrimGrimoire, will be comin to Switch in Japan July 28.

GrimGrimoire was a 2D real-time strategy game developed by Vanillaware that originally released on PS2 back in 2007. It had you take the role of apprentice witch Lillet Blan as she experiences a 5-day time loop whose mystery she has to unravel, all while defending herself and her school from hordes of magical enemies.

13 Sentinels: Aegis Rim gameplay

New gameplay has emerged for 13 Sentinels: Aegis Rim, a side-scrolling adventure title with real-time strategy (RTS) battles. This comes ahead of its launch this week.

Here’s some information about the title:

13 Sentinels Aegis Rim mysteries trailer

Atlus and Vanillaware are providing another look at the Switch version of 13 Sentinels: Aegis Rim today with a new “Mysteries” trailer. This comes ahead of the upcoming launch in just a couple of weeks.

Here’s a bit of information about 13 Sentinels: Aegis Rim:

13 sentinels aegis rim switch pre order

Atlus has announced that fans can pre-order 13 Sentinels: Aegis Rim on Switch starting today, and also revealed a special bonus. Those that reserve the physical game will be given a pack of art cards. Amazon, Best Buy, and GameStop will have this at retail while supplies last.

Here’s some additional information about 13 Sentinels: Aegis Rim:

13 Sentinels Aegis Rim

The acclaimed 2D side-scrolling adventure title 13 Sentinels: Aegis Rim is making its way to Switch, publisher Atlus and developer Vanillaware announced today.

The game originally launched for PlayStation 4 in Japan back in November 2019. The western release then took place in September 2020.

Muramasa: The Demon Blade was one of the most visually striking games on Wii. The action game possessed a unique style, and was heavily based in Japanese mythology.

Glixel recently caught up with Muramasa’s creator, George Kamitani, as part of an interview opportunity. When asked about what inspired the title, he explained:

“I had consecutively done fantasy titles so I wanted to do something different. The concept for Muramasa: The Demon Blade came from the idea of presenting a ‘ninja Princess Crown’ concept to the person who created the arcade game Ninja Princess at Sega. The story for Odin Sphere was inspired by Shakespearean theatre so if I was going to make a Japanese version, I felt that the setting should be inspired by kabuki, so I collected a lot of kabuki scripts. I also referenced a lot of Japanese classical literature, but the old language was very difficult. And I was somewhat nervous to use Japanese mythology, so there’s more Buddhist theology in the game.

Visually, I was influenced by block prints from the Edo period, and I imitated the ink-wash painting style using bright, vibrant colors. I was also influenced by the classic Manga Nippon Mukashi Banashi anime where there’s a certain comical element to the background. I tried to create an authentic environment that’s different from a realistic style.”

After releasing on Wii many years ago, Muramasa: The Demon Blade came to the Japanese Wii U eShop in 2015. Unfortunately, it’s still not out in the west.

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