Japanese Fate/Extella: The Umbral Star boxart
Posted on 7 years ago by Brian(@NE_Brian) in Images, Switch | 3 Comments
Over on Amazon Japan, the official boxart is posted for Fate/Extella: The Umbral Star. Have a look at the packaging image above.
XSEED is a big Switch supporter, will be making announcements “soon”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
XSEED often tends to support Nintendo platforms. Even when the Wii U was winding down, the publisher brought Shantae: Half-Genie Hero and Exile’s End to Wii U by working with WayForward and Magnetic Realms respectively.
With Switch, XSEED once again has plans to support a Nintendo system. A representative from the company told one fan that announcements will be made “soon”. Although, mysteriously, “it may not specifically be for the titles and series you’re looking for.”
XSEED said:
“We are big supporters of the Switch so you’ll definitely be seeing some announcements about it from us soon, though it may not specifically be for the titles and series you’re looking for.”
More: top, XSEED Games
Shantae: Half-Genie Hero – Hard Core Mode footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Polygon has shared several minutes of footage from Shantae: Half-Genie Hero’s new Hard Core Mode. Get a look at the gameplay below.
Shantae: Half Genie-Hero update 1.01 delayed on Wii U, goes live Thursday
Posted on 8 years ago by Zack in News, Wii U | 0 comments
In a recent Twitter post by Matt Bozon, the creative director of WayForward, it was confirmed that the 1.01 update for Wii U version of Shantae: Half-Genie Hero has been delayed to Thursday in North America.
As the new hard core mode that was announced a few days ago was a part of this update, this means that North American Wii U owners will have to wait a few extra days to try their hand at it. Other platforms and regions are not affected, including Wii U owners in other regions. You can find the original Twitter post below.
This just in – Wii U (North America) update 1.01 arrives Thursday. All other versions & regions should be live now. Sorry to make you wait! pic.twitter.com/YbDHn56dxC
— Matt Bozon (@MrBozon) March 7, 2017
Shantae: Half-Genie Hero – Hard Core Mode trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
WayForward issued a trailer for the new Hard Core Mode coming to Shantae: Half-Genie Hero with update 1.01. The mode has additional enemies that hit harder, are quicker, and have reshuffled locations plus new boss patterns, attacks, and stats, faster scroll speeds, a cap of Healing Items at six, and re-balanced magic items.
You can watch the new trailer below. The Hard Core Mode should be going live at some point today.
Shantae: Half Genie Hero update 1.01 will include hard core mode, Switch tease
Posted on 8 years ago by Zack in News, Switch, Wii U | 3 Comments
In the latest Kickstarter update for Shantae: Half-Genie Hero, WayForward has revealed that a new hard core mode that will be added for free in a future update.
Hard Core Mode is a new difficulty setting for the main “Shantae” mode in Shantae: Half-Genie Hero. This mode is designed to provide an old-school, tough-as-nails challenge to players who miss the days of rage-quitting and throwing controllers. This mode offers a stiff challenge to any player daring to test their mettle. The same studio that developed such unforgiving brutal bliss as Contra 4, Bloodrayne Betrayal, Double Dragon Neon, and the original Shantae has returned to its roots, preparing for you a scalding hot platter of anger food. Trust us, there is no mercy to be found in this new mode, and if you want to survive you’ll need to master the game completely. There is no mercy to be found here – it’s Hard Core!
Warning! This new mode is not for everybody! On the other hand, it IS for everybody since it will be FREE to Backers, and anyone who bought the game.
What to expect in Shantae: Half-Genie Hero HARD CORE MODE:
- Pain and suffering!
- Harder hitting enemies!
- Faster enemy patterns!
- Faster scroll speeds!
- Remixed enemy locations, and more of ‘em!
- New Boss patterns, attacks, and stats!
- Healing Items capped at six!
- Re-balanced magic items!
- Poor Shantae!
Along with news of some bug fixes, WayForward dropped this little teaser for those waiting for news on a WayForward project for the Switch.
Last but not least, are you buying the new Nintendo Switch? The team over here is excited for Switch, and WayForward is a Switch developer. And yet, we haven’t announced… anything at all? It makes you think we’re up to something. It’s all so suspicious! Don’t worry – we’ll have more info for you soon. Enjoy launch day, and we’ll see you on the other side!
While nothing concrete, WayForward clearly has plans for the console that they’re keeping under wraps for the time being. We’ll have to wait and see to find out what they have in store.
More Story of Seasons: Trio of Towns footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
GameSpot has shared a few more minutes of footage from Story of Seasons: Trio of Towns, posted below. We get a look at some of the townfolks you meet and how to start your first garden.
Story of Seasons: Trio of Towns launch trailer
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Story of Seasons: Trio of Towns is out today in North America. You can view the official launch trailer below.
Over an hour of Story of Seasons: Trio of Towns footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
XSEED hosted a Story of Seasons: Trio of Towns stream last night, and showed a ton of footage from the game. The Twitch recording with over an hour of gameplay is after the break.
XSEED has decided to localize Story of Seasons: Trio of Towns’ DLC
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 7 Comments
XSEED brought up a problematic situation the company was facing with Story of Seasons: Trio of Towns’ DLC last week. Essentially, in order to localize the new content for the west, they’d need to charge for it due to the huge amount of work involved as opposed to releasing it free like in Japan.
The community has spoken and XSEED has decided on which direction to take. Due to feedback received, Story of Seasons: Trio of Towns’ DLC will be localized.
XSEED wrote in a Tumblr blog post:
“We were really overwhelmed by the feedback we received from it. The patience and support of those who responded was encouraging to say the least, and we were grateful to hear all of your opinions, however you felt about the situation. One issue that came up on our forums that I’d like to address quickly is about the bug fixes that were included in the post-launch patches in Japan. Those fixes are all already included in the core game that we are releasing on February 28.
Now then, on to the big news: I’m happy to report that we have decided to localize and release the DLC in North America. I don’t have information on a release timeline or costs for you yet, but we’re eager to dive into translating and editing the text for this massive update. Stay tuned for updates in the months after the initial release.
Thanks again for all your feedback. It made our decision much easier. While the DLC is a ways off, until then we hope you enjoy Story of Seasons: Trio of Towns. Even without the post-launch DLC, it is still the biggest game in the storied history of the farm/life-sim series.”
Thanks to Blackbishop for the tip.