Nintendo Everything: Wii Shop Channel

Update: Game maintenance, no shop maintenance – Nintendo shop maintenance on Monday

Posted 1 week ago
By (@NE_Brian)
1 Comments

Update 2 (4/18): I’m not sure what happened, but Nintendo is no longer planning shop maintenance. However, we do have the following game maintenance to add:

From Monday, April 20, 2015 3:30 PM
– Monday, April 20, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.
Wii U
– Online Play, Rankings, etc. for Fist of the North Star®: Ken’s Rage 2
– Online Play, Rankings, etc. for Pikmin™ 3
– Online Play, Rankings, etc. for The Amazing Spider-Man™ Ultimate Edition
– Online Play, Rankings, etc. for TNT Racers – Nitro Machines Edition
Nintendo 3DS
– Online Play, Rankings, etc. for AiRace Speed
– Online Play, Rankings, etc. for AiRace Xeno
– Online Play, Rankings, etc. for Angry Birds™ Star Wars®
– Online Play, Rankings, etc. for Bird Mania Christmas 3D
– Online Play, Rankings, etc. for Chain Blaster
– Online Play, Rankings, etc. for Cube Tactics
– Online Play, Rankings, etc. for Cut the Rope
– Online Play, Rankings, etc. for Cut the Rope®: Triple Treat
– Online Play, Rankings, etc. for Disney Magical World
– Online Play, Rankings, etc. for Luigi’s Mansion™: Dark Moon
– Online Play, Rankings, etc. for Mario and Donkey Kong™: Minis on the Move
– Online Play, Rankings, etc. for Yumi’s Odd Odyssey™
From Monday, April 20, 2015 2:00 PM
– Monday, April 20, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.
Wii U
– Online Play, Rankings, etc. for CHARIOT
– Online Play, Rankings, etc. for Frenchy Bird


Update: It’s not as notable, but there will be maintenance for various games as well.

From Monday, April 20, 2015 4:00 PM
– Monday, April 20, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.

Wii U
– Online Play, Rankings, etc. for Art of Balance
– Online Play, Rankings, etc. for Darts Up
– Online Play, Rankings, etc. for Dr. Luigi
– Online Play, Rankings, etc. for Spy Chameleon
– Online Play, Rankings, etc. for Wooden Sen’SeY
– Online Play, Rankings, etc. for Zen Pinball™ 2

Nintendo 3DS
– Online Play, Rankings, etc. for Cubit The Hardcore Platformer Robot
– Online Play, Rankings, etc. for STORY OF SEASONS


Nintendo’s digital shops will be down for a few hours on Monday, April 20 while maintenance takes place. This will be happening between 4 PM ET and 8 PM ET (1 PM PT and 5 PM PT). The maintenance period will affect the Wii U and 3DS eShops, Wii Shopping Channel, and DSi Shop.

Source

 

More Nintendo shop maintenance planned for Monday

Posted 1 month ago
By (@NE_Brian)
0 Comments

Nintendo is gearing up for another round of shop maintenance next week. The Wii U and 3DS eShops, Wii Shopping Channel, and DSi Shop will be down on Monday between 4 PM ET and 8 PM ET (1 PM PT and 5 PM PT).

In slightly less important news, the Wii U and 3DS Image Share service will be down tonight between 12 AM ET and 3 AM ET (9 PM PT and 12 AM PT).

Source

 

Final Fantasy Crystal Chronicles: My Life as a King devs on the game’s origins

Posted 2 months ago
By (@NE_Brian)
0 Comments

Final Fantasy Crystal Chronicles: My Life as a King was one of the notable titles to have been released on the Wii Shop Channel as a WiiWare download. Siliconera now has an interview with developers Fumi Shiraishi and James Margaris, who discussed the game’s origins. Here’s what the two shared:

Fumi Shiraishi, Co-founder of Dark Roast Entertainment: My Life as a King started with trying to come up with a cool game that would still work within the downloadable size limit. I think we’ve seen RPGs before that had elements of city and hero management, especially Romancing Saga 2, so thinking about how to make the game work came very naturally to everyone. I remember when I pitched the idea to Tsuchida-san, our producer and creator of Arc the Lad and the Front Mission series. He loved the idea right away, saying he had wanted to work on a game like this also.

A side story is that I was sitting next to Kawazu-san, the creator of Romancing Saga 2, during the launch party for My Life as a King… and I didn’t have the guts to tell Kawazu-san that his game was the original inspiration…

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Club Nintendo Japan updated with new rewards

Posted 3 months ago
By (@NE_Brian)
9 Comments

Club Nintendo is coming to an end, including in Japan. Nintendo updated the rewards service for a final time today with another batch of rewards.

Members can obtain a Yoshi case, small Kirby blanket, storage case, and a handful of Virtual Console titles. The lineup of classic titles is as follows:

3DS

Alleyway
Super Mario Land
The Legend of Zelda
Ice Climber
Metroid
The Mysterious Murasame Castle
Trade & Battle: Card Hero
Balloon Fight GB

Wii U

WarioWare, Inc.: Mega Microgame$!
Mario Pinball Land
Marvelous: Mōhitotsu no Takarajima
Mario vs. Donkey Kong
F-Zero for Game Boy Advance

Wii

Joy Mech Fight
Kid Icarus
Sutte Hakkun
Super Mario Kart
Famicom Bunko: Hajimari no Mori
1080 Snowboarding
Sin & Punishment

 

January 2015 downloadable rewards now available on Club Nintendo

club-nintendo-january-2015 Posted 3 months ago
By (@NE_Brian)
10 Comments

This month’s digital rewards on Club Nintendo have gone live. Members can choose from the following games:

Super Mario Bros. 2 (Wii U, 200 coins)
Excitebike (Wii U, 200 coins)
Super Metroid (Wii, 250 coins)
Super Punch-Out!! (Wii, 250 coins)
Super Mario Land (3DS, 150 coins)
Donkey Kong (3DS, 150 coins)
Wario Land 2 (3DS, 200 coins)
The Legend of Zelda (3DS, 200 coins)

You can check out all of this month’s Club Nintendo rewards right here. They’ll be available through June 30.

Thanks to Mr. Johnson for the tip.

 

Curve reflects on Fluidity – creation, Nintendo’s involvement, and more

Posted 3 months ago
By (@NE_Brian)
1 Comments

Fluidity was a long time coming for Curve Studios. The company pitched various ideas to Nintendo since its creation in 2005, but it wasn’t until the 2008 Game Developers Conference that the WiiWare project began to take shape.

Curve’s design director Jonathan Biddle told EDGE this month:

“We had this idea for a game about water. We sat down with [Nintendo] and pitched a few things, and we didn’t think they’d liked any of them; they were quite po-faced about it, probably because they’d been sat in a room for a week listening to pitch after pitch.”

Nintendo reached out to Curve a few weeks later and offered to pay the studio to develop an “experiment”. As it turns out, it wasn’t too often that Nintendo accepted pitches.

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[Feature] Namco Roulette: An Introduction to Pac & Pals

patrick GTOM Posted 4 months ago
By (@Patricklous)
6 Comments

Author: Patrick

Part of the appeal of Super Smash Bros. to me is the history behind it all. With their large cast of characters, range of collectibles and obscure music picks, I always seem to be discovering new games with each installment. The original game introduced me to Earthbound, while Melee first brought Fire Emblem to my attention. This new Smash Bros.’ cast of newcomers are largely from games released in the last few years, but what I find interesting how Namco-Bandai’s involvement in development resulted in Namco’s history finding a way into the game.

Pac-Man is one of my favourite characters to play as in the new Super Smash Bros. and it’s partially due to his “Namco Roulette” taunt. This taunt involves Pac-Man summoning a bunch of old Namco sprites from the company’s golden age for a quick cameo, but there’s no trophies or anything to give context to these characters. With that in mind, let’s look at all these Namco icons as we take either a trip down memory lane. Namco have a legacy of creating incredible arcade titles that still persists to this day –I’ve been hooked on Mobile Suit Gundam Extreme Vs. Full Boost lately- and it’s great to see it represented in Smash Bros. in some form. So let’s start by traveling thirty-five years back in time…

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Dan Adelman – Nintendo of Japan makes final decisions, Reggie thoughts, indie limitations and suggestions for Nintendo

Posted 4 months ago
By (@NE_Brian)
21 Comments

NintendOn has conducted a new interview with Dan Adelman, Nintendo of America’s former boss on all things indie. The discussion tackled topics such as how Nintendo’s Japanese division makes final decisions, suggestions for the company’s indie program going forward, and more.

Read on below for a few excerpts from the interview. You’ll find the full talk here.

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