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Mega Man Legacy Collection

Capcom sent out another round o screenshots from Mega Man Legacy Collection today. The latest images are in the gallery below.

The team behind Mega Man Legacy Collection considered including Wily & Right’s RockBoard: That’s Paradise – a Japan-exclusive title from the Famicom days – in the digital package. That’s according to Capcom’s Rey Jiminez and Digital Eclipse’s Frank Cifaldi, who divulged the nugget of information in an interview with USgamer.

Take a look at this excerpt from the discussion:

USG: It also makes sense from a tech perspective to just go with the NES games because they’re the same hardware being reproduced. I know it’s not emulation, technically, but it’s working to the same spec. Did you consider throwing in [Japan-only Famicom game] RockBoard as a sort of bonus, given that it’s the odd one out on the same technology or platform?

Rey: The answer isn’t no. We definitely had thought about it, but there wasn’t really a way for that to fit in for us, especially since it was in Japanese, right? So…

Frank: We even looked at translating it, if I could speak to that for a second.

Rey: As close to the technological images, you could theoretically do it, but you’re starting to go away from everything we’re trying to do, which is to keep everything authentic. We couldn’t release an all-Japanese board game here in the U.S., so…

While Mega Man Legacy Collection doesn’t feature RockBoard, it still has a fair amount of content. Players can experience the first six Mega Man titles as well as a challenge mode and museum.

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IGN put up a new video from Mega Man Legacy Collection today. Along with additional footage, we also are able to hear some commentary from one of the developers. Check out the video below.

IGN has more footage from More Mega Man Legacy Collection showing the new challenge mode. Check it out below.

Polygon uploaded another video from Mega Man Legacy Collection with additional footage (and an interview). Check it out below.

IGN posted another video from Mega Man Legacy Collection showing the game’s remix mode. Take a look at it below.


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GameSpot has posted just over 30 minutes of footage from Mega Man Legacy Collection. You can watch it all in the video below.

Capcom has announced that Mega Man Legacy Collection is scheduled for early 2016 on 3DS. Also during this period, a physical version will be made available.

Pricing for the digital release appears to be set at $14.99 / €14.99 / £11.99. The retail version will cost $29.99.

As a reminder, here’s what’s offered in Mega Man Legacy Collection:

This collection celebrates a piece of video game history by not only featuring the series’ origins with all six of the 8-bit classics, it also collects hundreds of high-resolution scans of vintage concept sketches, production art, unused Robot Master designs, a database of enemy information, a robust Challenge Mode full of remixed gameplay sections, plus a music player with all the games’ soundtracks—more than 100 songs!

Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serves as a good starting point for new players, too. All six of the classic games will retain their retro 8-bit style with a newly added HD finish, giving all of the original sprites the crispest look fans have ever seen.

New screenshots and art from Mega Man Legacy Collection are in the gallery below.

Source: Capcom PR

Capcom held a live stream earlier tonight to showcase the latest footage from Mega Man Legacy Collection. We’ve posted the 45-minute Twitch recording after the break.

Our last look at Mega Man Legacy Collection in screenshot and video form was from an early version of the game. Capcom has now published new images and details to highlight the game’s updated build.

Continue on below for today’s latest content. Additionally, keep an eye on this page for a live stream happening tomorrow starting at 4 PM PT / 7 PM ET.

Challenge Mode: At E3 we had six challenges ready to play. The final game will have more than 50 challenges, each with their own leaderboard and video replay functionality. During Thursday’s stream I’ll run through a few new ones just to show ’em off, but for more examples take a peek at the screens above and below. A certain amount will be open from the start. To access more, you’ll need to obtain at least a Bronze medal in a handful of challenges. As you can see, the above challenges are not available until I S T E P U P.

Museum: The exhaustive museum is loaded with MM1~6 art, acting both as a great bonus feature and as a form of digital preservation. That actually ties into the “philosophy” behind MMLC – focus on the original six titles and get them running in a beautiful format, then surround them with of-the-era art and fliers to really complete the “time capsule” feeling.

Flicker/Slowdown: For the most part, much of the original flicker and slowdown is still present in MMLC. The games have software-level flicker/slowdown that was programmed into the games, and continuing with the philosophy of developing this title, the games are being historically preserved as they were originally coded and designed. However, certain hardware limitations that were not part of the code have been addressed, such as life bar flickering during the Copy Robot battle in Mega Man 1, or Mega Man flickering when two horns rise up from the Goblins in Air Man’s stage. Visual hiccups like this weren’t part of the code, and were instead restrictions imposed by the hardware.

Filters: While one of the biggest draws of MMLC is the crystal clear picture, we’ve also enabled some Tube TV-style filters that can metaphorically teleport you back to the days of crappy screens and blurry… everything! So if you’d like to experience the games with scan lines and some ghosting effects, go nuts!

Screen display: At E3 we streamed the game in its “Full” format (see above). Since then we’ve added an additional viewing mode called “Original.” We also have a 16:9 stretch mode just to round out the options for folks who want to play that way.

Original: The sharpest possible image that maintains the original game’s intended aspect ratio. Sharp as a tack!

Full: The Original picture stretched to fit the screen vertically. This is how the game was presented at E3, which is still quite clean but the “stretch” does introduce a minor blur since this is not its native form.

Borders: We showed this at E3 but didn’t post screenshots, so this may be the first time some of you see optional borders that will fill the sides of the screen. They’re themed for each Mega Man game! The top screen is in “Original” mode, while the bottom is “Full” – since the Original screen takes up less space, the more of the border is seen.

Database: Each game has its own database that contains enemy images, descriptions and flavor text. From here you can also battle each of the Robot Masters using any weapon from the respective game as sort of a “practice run” that lets you get their patterns down before tackling them in the full game.

Music player: And finally, all six soundtracks are included via a handy music player! Some of gaming’s greatest OSTs, without a doubt.

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