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Shigeru Ohmori

Two new Pokemon games are coming out next month, but they’ll be on 3DS as opposed to Switch. Pokemon Ultra Sun and Pokemon Ultra Moon are hitting the dedicated handheld on November 17.

In an interview with GameSpot, Game Freak’s Shigeru Ohmori was asked why the titles aren’t on Switch. He echoed what was mentioned to IGN about how on 3DS, Ultra Sun and Ultra Moon are intended to be the “culmination of all our efforts to get the absolute most out of the system that we can.”

As Ohmori explained:

Game Informer’s latest piece of Pokemon coverage is all about Pokemon spin-offs. Game Freak co-founder, director, and producer Junichi Masuda and Pokemon Sun/Moon director Shigeru Ohmori were both asked about their favorite ones.

As for Masuda, he went with Pokemon GO, though he’s unsure if it’s actually a spin-off game. Ohmori went with Pokemon Snap. He said that one of the best aspects of the N64 title was printing out the photos in real life.

Which Pokemon games were the most challenging to make? When Game Informer posed that question to Game Freak co-founder and Pokemon director / producer Junichi Masuda, he referred to Ruby and Sapphire.

Masuda first told the magazine:

“With Ruby and Sapphire, the screen got a little longer and it was a different aspect ratio, a lot more colors and sound channels so the tech was improved dramatically. It allowed us to do a lot more and gave us more freedom, but at the same time it made it take a lot longer to do things and was more resource-intensive.”

“After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, ‘That’s it. The Pokémon fad is over! It’s dead!’ It was a very stressful project, for sure. When we were first developing it, I had the idea in mind that it would be Ruby and Sapphire, and then the next games, including the titles, would be Diamond and Pearl, and in between we would do the remakes, FireRed and LeafGreen, so we could create this structure where you could take the Pokémon from the Kanto region to the Diamond and Pearl games.”

The next piece of content from Game Informer’s month of Pokemon coverage is live. The magazine chatted with Pokemon series producer, director, and composer Junichi Masuda as well as Pokemon Sun/Moon director Shigeru Ohmori about why the Pokemon RPGs need a story and whether the team would ever make a game as open as The Legend of Zelda: Breath of the Wild. View the video below.

Update: Game Informer just uploaded a video of Game Freak and Ohmori talking about Pokemon and Switch. We’ve added that in below.


Original: As mentioned earlier today, Game Informer’s latest issue contains a significant feature about Pokemon. The magazine visited Game Freak’s offices in Japan to reminisce about the franchise’s early days, the various entries, and more.

Switch was also one topic discussed. At E3 in June, it was announced that a brand new Pokemon game is planned for the system. Game Freak’s Junichi Masuda and Shigeru Ohmori both spoke about Switch and making a game on the platform.

Game Freak’s Junichi Masuda recently made some comments about Pokemon and Switch during an interview with Spanish site MeriStation which gained quite a bit of attention. However, we thought the entire interview might be worth sharing, as it’s interesting in its own right. And thankfully, Nintendo Everything reader Gumbatei was up to the task of translating the comments into English.

Masuda, along with Shigeru Ohmori, talked a fair amount about Pokemon Sun/Moon and the series in general. The two talked about Alola Forms and whether they’ll return, the future of the franchise, and more. A question was also asked about potential Pokemon Diamond/Pearl remakes, but the response is about what you’d expect.

Head past the break for the translated comments from Masuda and Ohmori.

Pokemon Sun and Pokemon Moon finally launched last week. As the two games were approaching their release, Japanese magazine Famitsu caught up with director Shigeru Ohmori and series producer Junichi Masuda to speak about the new games.

Ohmori and Masuda had plenty to say about the challenge of implementing Z-Moves, getting the most out of the 3DS hardware, and new Pokemon/features introduced this time around. Head past the break for our full translation.

Interviews with Pokemon Sun/Moon director Shigeru Ohmori and producer Junichi Masuda have been popping up left and right. Nintendo UK is throwing its hat into the ring with a discussion of its own. In Nintendo’s official interview, Ohmori and Masuda talked about featuring more expressive characters, what the inspiration was behind Z-Moves, the theme of relationships between people and Pokemon, and much more.

Head past the break for all of the comments from these two developers.

Did you know that Jangmo-o was the first creature created for the new generation of Pokemon? Game Freak revealed that noteworthy to tidbit during a recent interview.

As for the most entertaining Pokemon to design for Sun/Moon, director Shigeru Ohmori pointed to Alolan Exeggutor. He explained that “When the designers first came up with the idea, the background is that the sun in Alola is so strong, that [Exeggutor] just keeps growing and growing.”

Ohmori later laughed – and explained the following – when asked if some of the eccentric Pokemon creatures were made just to mess with people:

German magazine N-Zone recently caught up with two of the primary developers behind Pokemon Sun/Moon: director Shigeru Ohmori and producer Junichi Masuda. Primarily, it was Ohmori who answered the questions. He commented on Poke Ride, the time difference, side quests, coming up with ideas for new Pokemon ideas, and more.

We’ve gone ahead and translated the interview in full. Head past the break for Ohmori’s comments.

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