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Super Mario Run

Super Mario Run is hosting an event based around Friendly Run, which will let players earn Rally Tickets. The event will run until January 11. While this normally is more of a practice mode, participating during the event period will earn Rally Tickets, whether you win or lose. Friendly Run can still only be played a limited number of times a day, and it requires at least one friend on your friend list.

Bloomberg reports, based on data from App Annie, that Super Mario Run is no longer the highest-grossing iOS app in any country as of December 24. That’s a big turnaround from the previous week, when it was the most profitable app in 49 territories.

It’s not all bad news for Super Mario Run, however. While it’s dipped from 138 countries on December 17 as the top free download, it remains at that spot in 88 nations.

Super Mario Run features a very different pricing structure from another Nintendo-related mobile title, Pokemon GO. Niantic’s game is entirely free-to-play, though Super Mario Run requires a $10 purchase to experience a majority of the game. Apptopia believes that a lower price point would give Nintendo $50 million in revenue this month as opposed to $30 million as things stand now.

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Super Mario Run has reached another big milestone within the past week. Just announced by Nintendo, the game has now surpassed 50 million downloads.

Today’s news is being celebrated with a special gift for players. Nintendo is handing out 10 Rally Tickets to everyone. After receiving the gift, you’ll need to restart Super Mario Run.

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Nintendo began its mobile efforts earlier this year with its first app Miitomo. And just last week, the company’s first true game arrived on the Apple Store – Super Mario Run.

Speaking with Kyoto Shimbun, Nintendo president Tatsumi Kimishima talked a bit more about the company’s mobile plans. He said that, starting in 2017, they hope to bring out two or three mobile games each year.

Last night, Super Mario Run added in Friendly Run as a new mode. GameXplain shares some footage of it in the video below.

All sorts of data intelligent firms have come out with figures about Super Mario Run’s initial performance. However, now we have some data straight from the source: Nintendo.

Nintendo said in an announcement today that Super Mario Run topped 40 million worldwide downloads in just four days. Nintendo announced. Additionally, the mobile release is the top-ranking free game on the App Store in 140 countries and regions, and is in the top 10 highest grossing games on the App Store in 100 countries.

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Super Mario Run has added a new mode, which is essentially a risk-free version of Toad Rally. You can race against specific friends and see how they’re doing at courses, and you don’t need Rally Tickets to play, nor will you lose (or gain) Toads. You can also only play Friendly Run a set number of times a day; If you haven’t cleared the first world, you can only play once a day. Clearing World 1 will allow you to play three times, and clearing World 2 will let you play five times. Run after the break to see the full notification from Nintendo:

Super Mario Run has been given a minor update to fix some small bugs. The most important issue seems to be related to loading the game and trying to link it to your Facebook, which could cause a crash. The patch notes are as follows:

– Issue with Friend List linking has been fixed.
– Other minor issues have been fixed.

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Update: Bumped to the top. As usual, Sensor Tower is reporting different data. They said Super Mario Run was downloaded 25 million times in four days. Sensor Tower also estimates that the game generated over $21 million in revenue.


Original: Based on the latest data from App Annie, Super Mario Run was downloaded over 37,256,946 times between December 15 and December 17. 11,052,106 of those downloads are said to be from the United States. There were also 1,991,086 downloads in the UK.

During the initial three day period, users played Super Mario Run 2.4 times each day. App Annie says the average play time was 5 minutes 35 seconds (13 minutes 12 seconds a day).

Play sessions of Super Mario Run were slightly longer on iPad. While it was played for 14 minutes and ten seconds every day on iPad, iPhone users played for 12 minutes and 14 seconds.

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The Wall Street Journal is reporting that Nintendo has no plans for “additional content, either free or paid” in Super Mario Run. That information comes directly from a company representative.

Now, we do know that Super Mario Run is already being updated with new items and tie-ins to My Nintendo. That’s what we’ll likely be seeing going forward. The core experience won’t change, and we’re unlikely to see new levels based on what Nintendo is saying.

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