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Yooka-Laylee

Yooka-Laylee’s Kickstarter success is no secret. The campaign reached its $270,000 target in under an hour, and has gone on to raise over $2.1 million.

The strong support demonstrated for Yooka-Laylee is leading to a couple of records. First, the title reached $1 million in funding faster than any other game on Kickstarter. It’s also on track to be the most-successful game campaign in the UK.

Developer Playtonic confirmed on Twitter a few minutes ago:


The Yooka-Laylee Kickstarter is located here. Amazingly enough, there are 41 days left before it ends!

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Playtonic’s new 3D platformer is called “Yooka-Laylee”. As it turns out, those are also the names of the game’s lead characters. Yooka is the chameleon while Laylee is the bat.

So how’d Playtonic come up with those names anyway? In a new website interview, artist Greg Mayles explained:

It was planned like this from the start. Yes, that’s right. It wasn’t just a happy coincidence that ‘Ukulele’ splits so well into two character names, honest.

Actually, someone on the team picked up a Hawaiian dictionary and apparently ‘’uku’ means ‘a small brained person’ and ‘lele’ means ‘to fly’ or, excitingly, ‘to get off of a vehicle’. That’s definitely not a coincidence either.

Yooka-Laylee came to Kickstarter last week, and quickly surpassed its $270,000 funding goal. Over $2.1 million has been raised thus far.

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Yooka-Laylee’s Kickstarter hasn’t slowed down since launching on Friday. The campaign has smashed through another two stretch goals within the past day or so. Playtonic will now create a N64 shader mode, a credits “GK Rap + Video” written by Grant Kirkhope, and a developer walkthrough/commentary video.

Yooka-Laylee is closing it at nearly $1.9 million on Kickstarter. 44 days remain before the Kickstarter campaign ends, so there’s plenty of time for additional stretch goals. The latest one, coming in at £1.5 million, will allow for an orchestral score.

Head on over to this page for the Yooka-Laylee Kickstarter.

Playtonic’s Yooka-Laylee Kickstarter hasn’t slowed down since launching yesterday. The campaign has now raised over £1 million, and all stretch goals have been reached. Yooka-Laylee had already been guaranteed for Wii U, but thanks to the Kickstarter success, it will be on the platform day-one alongside all other consoles.


Here’s a look at all cleared Kickstarter stretch goals:

yooka-laylee-stretch-goals

Next up for Yooka-Laylee is a N64 shader mode and a credits “GK Rap + Video” written by Grant Kirkhope. This will be confirmed at £1.1 million. Also planned is a developer walkthrough and commentary video at £1.2 million.

You can check out Yooka-Laylee on Kickstarter here.

Yooka-Laylee composer Grant Kirkhope has shared the first piece of music from Playtonic’s new 3D platformer. The track is simply called “Jungle”, and should play out in the relevant level. You can have a listen below.


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Playtonic released a set of screenshots and art from Yooka-Laylee. You’ll find the full set below.

Playtonic intends to create 3D platformer Yooka-Laylee for various platforms, including Wii U. One of the reasons this has been made possible is due to the Unity engine (which the game is built on), as it allows for a great deal of flexibility. Playtonic may encounter some issues along the way, but the team is “looking forward” to bringing Yooka-Laylee to Nintendo’s console, and the team’s passionate Wii U technical director should help in getting it up and running.

The studio’s Gavin Price told MCV:

Our engine, Unity, is multi-platform. But we will see what happens when we try switching on all the dev kits we will be receiving in the future. We have still got that hurdle to come across. But we are looking forward to it. We have a very good technical director, and he is a big Wii U fan. So we will be looking for parity across all the platforms if we can. And it would be nice to take advantage of a few platform features or exclusive content.

The possibility of amiibo support is something that Playtonic has mentioned before. It’s something that the company still hopes to pursue, but there’s no news on that front just yet.

With any big company, these discussions don’t happen as fast as us as a team of seven would like. When we want to do something, we can do it tomorrow. But when you are working with partners, we have to work with them at their speed. So something in that area is still very much in our plans, and there is nothing that is impossible to overcome, so what we do with that we will reveal at the right time. But we know what our own expectations are, because we are fans of this stuff ourselves, so we know what is right and what is expected.

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Yooka-Laylee may end up as one of the most-successful video game-related projects on Kickstarter. Playtonic just launched the campaign at 12 PM ET / 9 AM ET, and has already secured funding. The team was looking to raise £175,000 ($270,041) and that mark has already been surpassed.

Yooka-Laylee’s Kickstarter has several stretch goals planned. These include 2.5D/3D mine cart sections at £435,000, a two to four-player local multiplayer versus mode at £665,000, and a simultaneous day-one console launch on Wii U and other platforms at £1,000,000.

You can find the Yooka-Laylee Kickstarter campaign here.

Playtonic has now launched its Kickstarter campaign for Yooka-Laylee. Check it out here.

Yooka-Laylee will come to Wii U if funds reach £175,000 ($270,041). If donations reach £1,000,000, it’ll hit all consoles simultaneously on day one.


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