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His words, not mine:


“I think going back to the core essence, I used to be an assassin and that really reflects on what kind of games I want to make. [Laughs] I’m sorry, that’s me just being jetlagged. When you defeat an enemy, that equals death. If defeat equals death and you’re thinking about the fine line between living and dying, to express that in an action-oriented game an assassin makes it much easier to express that.”

– Grasshopper Manufacturer’s Suda51


Well, that’s certainly a Suda-like thing to say! But of course he was joking, and I’ll admit I’m not sure I follow his reasoning for using assassins over other types of characters fully, since it sounds like a non-assassin would be equally as effective in expressing the fine line between life and death… his games are great though, so I’m just going to give him the benefit of the doubt and assume I’m missing something!

Via Siliconera



Nintendo is really rolling out the “we’re-a-modern-company-too” artillery this week.

I say that partially in jest because we are very used to Nintendo being a somewhat “old-fashioned” tech company, but by and large the statement of mockery rings very true: With their updated support for HTML, CSS, and Java (all very “hip” development languages), the newly announced iOS-to-Wii U conversion tools, and this massive expansion of Miiverse, it almost feels as thought the Big N is, for better or worse, “getting with the times”. The latter of those three things is the newest announcement, and as of today we have a bunch of details on what they plan to do with Miiverse going forward. Here are the bulletpoints:

– Update will improve interactions with games, create a deeper integration with them
– Send and receive comments, follow users, view followers, etc all from within games
– Launch games at a specific point via Miiverse, such as New Super Mario Bros. U
– If a player tags a specific level in a Miiverse post (say, World 1-2), you could click the tag and start the game at that level to see what they’re talking about
– Miiverse could eventually be coupled with an online datastore, which would allow for “more advanced functions”
– User communities will become more widespread
– Limited access communities would have codes to join, and only those who own the game could join
– This would allow for tournament organization and hosting
– Potential to link “stage editors” to Miiverse, allowing users to direct an entire game from Miiverse (not sure what this implies)
– Nintendo is listening to developer requests on how to extend the Miiverse API to become more beneficial

Sounds like a heck of an improvement to me! Nintendo really seems to want to get back on top. And honestly, that’s sort of the unfortunate truth with the Big N: When they’re in trouble, they work a heck of a lot harder to get back on top. When they’re on top, the quality of their games and support tends to go down.

Via NWR


– Changed from Killer Freaks because aliens were too fast to use the Gamepad effectively
– Using the Gamepad requires a slower-paced game that lets you look away from the TV occasionally
– The question of how gamers could attach to the story with a perma-death mechanic was a tough hurdle to overcome
– That issue resolved itself, however, because the gameplay told a story that players could get attached to naturally
– Dialogue wasn’t needed to tell this story because it arose out of the player’s individual actions with survivors they got attached to
– Players are meant to be the various survivors, so when the Prepper says the last survivor he knew was sloppy or ineffective, he’s really judging the player

Via GameInformer



It may just be a pipe dream for now, but Shovel Knight developer Yacht Club Games’ Sean Valesco would love to have some form of local multiplayer in their upcoming sidescroller. After the The Legend of Zelda: Four Swords was mentioned to Valesco at PAX East this week by Destructoid editor Jonathan Holmes, he got pretty excited:


“Awww, just saying ‘Four Swords’ make my brain go electric! I want that so bad. Just picturing four Shovel Knight’s running and jumping and digging around on screen together at the same time… and the Wii U control pad? So many possibilities…”

– Yacht Club Games’ Sean Valesco


Yacht Club Games probably wants to make it clear that this isn’t a hint at anything, nor is there any real chance this could make it in at this point. It’s just a dream that they may try, and may put into Shovel Knight down the line. Or they might not, and we’ll never hear of it again.

Keep your hopes in check!

Via Destructoid



Amidst a drought of decent Wii U games, WayForward’s top-notch HD platformer might just be the thing you’re looking for to kill time until the next big release.


Author: Jack

Originally released in late 2011 on the 3DS by Valencia, California-based WayForward Technologies, Mighty Switch Force! came out to largely universal acclaim, but seemingly got lost in the shuffle alongside the release of other great retro-styled downloadables for the system, such as Mutant Mudds and VVVVVV. Wanting to further test the waters, WayForward announced this past July an HD port of the game to coincide with the launching of the Wii U, featuring more levels and updated visual stylings. Despite the glut of self-referential style direct-download platformers abound in this day and age, Mighty Switch Force! Hyper Drive Edition manages to stand out from the rest with its natural, effortless, tacit streamlinity in gameplay, additional content exclusive to Wii U, and grade-A soundtrack.


Why is Zelda so happy? Because we had the best podcast ever this week, and we talked a whole bunch about her games!


I don’t think Jack or Laura would disagree with me if I said that this podcast was the best one we’ve ever done. We got into so many deep and saturated tangental discussions, as well as having some great laughs, lots of news, and some somewhat surprising reader poll results. Enjoy!



Download this episode (right click and save)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!



A 2D game doesn’t seem like a great candidate for glitches… does it? Turns out that New Super Mario Bros. U has a handful of em to check out, so I tackle two of them in this new episode of Eggbusters. The first glitch doesn’t go quite as planned, but all things considered I’d say that the second one easily makes up for the frustration. Check it out! (pah!)

Artwork courtesy of Andrew Nixon. :]



I picked it up myself. Review forthcoming.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Did you buy LEGO City: Undercover this week?”

Take the survey here! (more details inside if you’re confused)


UK retailers have been playing to lower-the-Wii U-price-so-it-will-sell game for over a month now, and since dropping the price of the system by £50 didn’t seem to help, HMV is now slashing it by a total of £140, making the retail price £199.

Oh, and that’s for the Deluxe System. And it comes with ZombiU. So if you’re in the land of HMV and GAME, you better head over to HMV because that is a ridiculously low price for a ridiculously decent piece of hardware.

Via MCVUK


If you care to see downloadable content in Need for Speed: Most Wanted U, fans will need to show their support and purchase the game. Apparently.

Criterion creative director Alex Ward told one fan on Twitter:

Ward was pressed further by another fan on Twitter, to which he indicated that Wii U owners should be directing their comments to members of the Wii U team – perhaps suggesting that he has no input as to whether or not downloadable content will happen.



There are two minds that someone could have about this: Either you say “Okay, they gave us a quality port and one free bit of DLC– that’s enough to support it and hope for more!” or you say “They put out a year old game on a next gen console, the fact that they’re not giving us the DLC is absurd.”

Both sides have merits, but I’ve gotta give the edge to the former: The Wii U isn’t selling well. A game Criterion worked really hard on (it appears) probably won’t get the recognition it deserves. They may very well lose money on the product. The fact that they’re working so hard on it at all is admirable as far as I’m concerned, but more than anything it looks like a fun game that I haven’t played before. Shouldn’t that be the only deciding factor in whether you buy something!?



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