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I know a lot of people hate Ubisoft for their UPlay DRM baloney (among a few other things, I’m sure), but I can’t help liking them to some extent, and now I’m happy to hear that they’re at least considering purchasing slowly-dying game developer THQ.

“What happened to [THQ] is something that happens regularly when we have transition. They have good things. We are always interested in good brands. For sure, it’s something we can consider, but I can’t tell you more.” – Ubisoft CEO Yves Guillemot

I just want them to bring the Worms franchise back! That game has so much potential!

Via VG247


It’s really not very often that simply hearing the premise of a game makes you tingle with excitement. ZombiU does that a little bit, Minecraft has that draw, and another such game came along when it was shown at E3 a few years ago. That game, predictably, was Scribblenauts. The concept of creating anything was legitimately awesome (as in, full of awe– not “super cool”), and 5th Cell went ahead and topped even that by throwing adjectives into the mix with the second game in the series, Super Scribblenauts. The sheer grandioseness of the series is almost daunting at times, and if you don’t relax and let your imagination take over you may find yourself stuck for ideas, which in turn may cause your opinion of the game to suffer!

So yea. Don’t do that.


“We added male and female versions of all of our professions, so now you can randomly get a male or female doctor, or specify which one you want. This gave us funny objects like Baberaham Lincoln. We added some new costumes for Maxwell, like a Bee Suit, Hot Dog Suit and Banana Suit. We’ve added funny objects like Nyan Cat, Hipster, and wacky waving inflatable flailing arm tube man. As far as inside jokes goes, we put our development team as spawn-able objects into the game and attach their likes, dislikes, and personalities to their in-game versions.” – Scribblenauts Unlimited Producer Brittany Aubert

I do enjoy hearing about some of the lesser-known objects in games like this! I would reckon that it’s chocked-full of easter eggs and things that most people won’t ever find! I guess having tens of thousands of words really lets you hide things…

You can read much more about the game (and hear about another cool easter egg!) in our Scribblenauts: Unlimited preview!


More summarization of the big ol’ Scott Moffitt article from earlier, this time about Nintendo’s overall strategy for the holidays.

Moffitt says that Wii U is NOT Nintendo’s number one priority for the holiday shopping season. The 3DS and 3DS XL are.

“We’re seeing an ever-growing momentum in our handheld business,” he said, “19 months in, we’re still a million units ahead of the pace of DS at this point in its life. As you know, DS was the best-selling gaming system of all time, and so we’re pleased with that.”

That really makes you wonder: Are people just over-exaggerating the trouble that dedicated gaming devices are in? If the 3DS is still a million units ahead of the DS, and the DS had had TWO holiday seasons by this time… it’s really tough to believe that iDevices are killing the handheld gaming market!

Via NintendoEverything!


Nintendo of America Executive Vice President of Sales and Marketing (quite the title!) Scott Moffitt talked a LOT about the Wii U recently, and he says that there should be more Wii U consoles on store shelves day one than the Wii had on its respective launch.

“We have said that we’ll have more Wii U units on store shelves in week one than we did for Wii in 2006.” he said, also noting that they’ll have shipments coming into stores “much more frequently” than for Wii.

“Having said that, though,” he continued, “we’re guessing there could be shortages. It won’t be there every day. Shipments coming in each week could sell very quickly.”

Scott also admitted that Nintendo didn’t know the Wii U was going to be so popular, but choosing not to run ads until late in the game due to this “wasn’t really part of the plan”.

“We buy through an up-front process like a lot of big advertisers, so we committed to these media buys long before we knew that we were going to have a sold-out situation to pre-sales. We hoped we would be sold out, that pre-sales would be brisk. But we didn’t have the luxury of waiting to see that to know what our major plans would be.”

Via NintendoEverything!


Don’t remember Justin Brooks? Well, maybe this will ring a bell: He’s the guy that was caught having sold a TON of counterfeit Nintendo products, and he made nearly a million dollars doing it. Here’s the original story if you’re interested.

Well, he’s been sentenced for his crimes to 32 months in jail. Which is pretty unfortunate, but I guess that’s what happens when you sell pirated Nintendo products to people after being repeatedly told to stop!

Via YourLocalGuardian


This comes from the game’s creator, Rasmus Kønig Sørensen (AwesomeBlade Software):

The games storyline is somewhat based on my own story. Our hero is this depressed and unemployed 32-year old guy, who hasn’t been able to get a job after finishing his exams one year ago. Our hero gets sucked into this happy, vivid and colorful 8-bit world where he has to overcome many obstacles to help him out of the status quo of unemployment and help him support his family.

So this is a personal story that deals with some adult issues like unemployment and feeling inadequate. Combine that with a vivid and colorful 8-bit world and you get something very different. This pretty much sums up my own story and I felt I had to do something about my own situation. To keep myself from going crazy from employment – I started programming 8-Bit Boy while looking for a job. So you might say that I also got sucked into this parallel 8-bit world of my own. I really hope you will enjoy 8-Bit Boy and relate to my story.

Via NintendoLife


– Already announced for PS360, PC
– Created by Rasmus Kønig Sørenson, an ex-game journalist from Denmark
– 8Bit style, “love letter” to 2D platforming epics
– Story revolves around an unemployed 32 -year-old guy who gets sucked into an 8bit world to cope
– Most likely downloadable title
– Expected release is 2013

Via NintendoLife


– Box shaped like an old TV
– 8GB ‘Oswald’ shaped memory stick
– Mickey OR Oswald figurine
– Film cell taken from 1928 Disney short “The Fox Chase”
– £59.99 for PS360, £49.99 for Wii, no Wii U version listed

Via VideoGamer



It’s been a long, long six years for the Wii. The console has enjoyed its ups and downs, its ridicule and its praise, its successes and its failures; and as we here at NintendoEverything say one last, long goodbye to the console that brought all of us so much fun, we do our best to remember both the good times and the bad. Over the past couple of days we brought you top ten lists for everything from best games to biggest disappointments, most memorable channels to the greatest peripherals– but all of that? Those were YOUR guys’ opinions.

The site staff here at NintendoEverything may have a much different take on everything, so as the last piece to my three-piece suit of an article, I present to all of you the number one answers for each category from all five site contributors, so you can finally decide which member of the site is the coolest!


The Voices

Name: Valay
Site Role: King, Administrator, Newsman

Name: Austin
Site Role: Feature-Maker, Occasional Newsman

Name: Patrick
Site Role: Feature-Maker, Occasional Newsman

Name: Laura
Site Role: Podcast Crew, Occasional Feature-Maker

Name: Jack
Site Role: Podcast Crew, Occasional Feature-Maker


Begin the list with our favorite Wii visuals…



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