Japanese Nintendo Direct promises updates on 3DS and Wii U titles
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
As far as we know, tomorrow’s North American Nintendo Direct will be focusing on the 3DS. But a presentation has now been confirmed for Japan as well, and it’s promising the latest news on 3DS and Wii U games.
The Japanese broadcast will take place at 4 AM PT / 7 AM ET. Again, three hours later, the North American Nintendo Direct will be shown.
Be sure to check on the site for the latest news from both events.
North American Nintendo Direct confirmed for tomorrow… 3DS-focused?
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
There’s been a lot of speculation that a Nintendo Direct would soon be announced so that the Big N could share some news about the Wii U. Looks like the rumors were right… sort of.
There is a Nintendo Direct taking place tomorrow – at 7 AM PT/ 10 AM ET – but it appears to be 3DS-focused.
Take a look at the following message just posted on Nintendo’s Facebook page:
“Tune in to Nintendo.com tomorrow at 7AM PT for a new Nintendo Direct! We’ll be taking an in-depth look at several announced Nintendo 3DS games coming this holiday season, and there might even be a sneak peek at a few 2013 titles!”
And so it looks like the wait for Wii U continues!
Nintendo has sold over four billion games
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
When you’ve been in the video game business as long as Nintendo, you’re bound move a lot of product. But really, this figure is kind of insane.
In the entire history of the company, Nintendo has sold over four billion games – 4,015,400,000 specifically. That’s the total amount since the release of the Famicom back in 1983.
As far as hardware goes, over 637.75 million systems have been sold since the NES launched. Counting the Virtual Boy brings the total up to 638.5 million.
n-Space disappointed with Heroes of Ruin sales, sequel in doubt
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Heroes of Ruin could be the first and only entry in the series. n-Space studio co-founder Dan O’Leary has expressed disappointment over the game’s sales, noting that it “did not appeal to enough of the installed base.”
As a result, the chances of a sequel aren’t so high. O’Leary also said that he is concerned that “Heroes did not have enough commercial impact to justify a sequel.”
“No, we’re not satisfied with the sales. The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base. I am super pleased with what we made and would love to return to the genre one day, but I fear that Heroes did not have enough commercial impact to justify a sequel.”
Style Savvy: Trendsetters takes up over 10,000 blocks on an SD card
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
On its surface, Style Savvy: Trendsetters may not seem like a huge game. But it really is.
If you plan on downloading Trendsetters from the eShop, you’ll need a pretty big SD card. The game takes up 10,500 blocks, which is roughly 1.35GB.
In case you were wondering, those two figures do not take DLC into account.
Mutant Mudds originally featured Metroid-inspired design
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Renegade Kid’s Mutant Mudds is a pure platform at heart. Before the final product was decided on, however, the studio was considering making the game similar to Metroid.
Co-founder Jools Watsham revealed on Twitter that “Mutant Mudds was ‘Metroidlike’, with power-up abilities being used as ‘keys’ to access new areas.” The title we know of today pretty much disregarded that gameplay, though it is somewhat represented in the secret levels.
Japanese Family Golf 3D trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Wii U branded Wiimotes move sync button to more accessible position
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
![wii_u_branded_wiimote_sync_button](http://nintendoeverything.com/wp-content/uploads/2012/10/wii_u_branded_wiimote_sync_button.jpg)
With the old Wiimotes, the sync button was hidden away behind the battery cover. That has changed with the updated model – the Wii U branded Wiimotes.
As shown in the picture above, the sync button has been moved. That should make it more accessible to those who need to connect the controller to the console.