More Wii U Pro Controllers spotted – Famicom, SNES, gold, white, black
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Remember that SNES-like Wii U Pro controller we mentioned a few days back? That one is actually dubbed “Famicom” – understandably so. And that’s not the only Pro Controller on the way.
Reader Koh has sent us images of even more color variations: the real SNES product, along with gold, black, and white schemes. Not much separates the controllers. The set of five all seem to feature a SNES-inspired design in the middle, so the only element that separates them are colors.
Each apparently works with the Wii U and the Wii. Remember though that these aren’t official controllers – they’re being made by a third-party, not Nintendo.
Another look at Burger King’s Wii U toys, now taken apart
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments

If you’d like to see what the toys look like when they aren’t dismantled, view this post!
Thanks to Derek Austill for the tip.
Harvest Moon: A New Beginning out in some areas as early as tomorrow
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Harvest Moon: A New Beginning wasn’t supposed to hit store shelves until November 6. Those plans have since been scrapped, essentially.
Natsume recently confirmed that A New Beginning now has a soft release date. Retailers will begin to receive stock as early as tomorrow, and throughout the rest of the week.
That applies to the United States. Natsume says “the game has shipped up north as well, but it might take just a little more time to hit the shelves.”
“Harvest Moon: A New Beginning now has a soft release date. That means the game has started shipping to all retail outlets that will carry it. Depending on the retail chain and how quick they are, you should start seeing on store shelves as early as next week (10/22 -10/26). For our Canadian fans…the game has shipped up north as well, but it might take just a little more time to hit the shelves.”
First UK Wii U commercial
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Here’s that Wii U commercial shown during Homeland earlier today…
UK Wii U commercial shown during Homeland, not X Factor
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo was initially planning on showing the first Wii U commercial during tonight’s episode of X Factor. For whatever reason, that didn’t happen. It was instead broadcasted on Homeland.
The advert hasn’t made its way online yet. When it does become available, we’ll have it on the site.
Trailer: “What’s new in Skylanders Giants”
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Naruto SD: Powerful Shippuden scans
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Media Create software sales (10/8 -10/14) – Top 50
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
01./00. [3DS] Bravely Default: Flying Fairy
02./01. [PS3] Resident Evil 6
03./00. [3DS] Project X Zone
04./02. [PS3] World Soccer Winning Eleven 2013
05./00. [PS3] Tokitowa: Time and Eternity #
06./07. [3DS] New Super Mario Bros. 2
07./06. [3DS] Style Savvy: Trendsetters
08./11. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
09./00. [PS3] Rocksmith
10./00. [PSP] Diabolik Lovers #
11./08. [PSP] SD Gundam G Generation: Overworld
12./04. [PSP] Sol Trigger
13./10. [NDS] Pokemon Black 2 / White 2
14./00. [PS3] Dishonored
15./03. [PSP] Summon Night 3
16./12. [3DS] Art Academy: Lessons for Everyone
17./15. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
18./14. [PSP] Final Fantasy III
19./19. [3DS] Brain Age: Concentration Training
20./22. [3DS] Kobitodzukan: Kobito Kansatsu Set
21./20. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online #
22./25. [WII] Wii Sports Resort with Wii Remote Plus #
23./16. [PS3] Kingdoms of Amalur: Reckoning
24./28. [3DS] Mario Kart 7
25./27. [WII] Mario Party 9
26./18. [3DS] Medarot 7: Kabuto / Kuwagata
27./23. [3DS] Samurai Warriors: Chronicles 2nd
28./09. [PS3] F1 2012
29./13. [PS3] Dead or Alive 5 #
30./34. [WII] Taiko no Tatsujin Wii: Definitive Edition #
31./35. [3DS] Super Mario 3D Land #
32./26. [PSV] Ys: Foliage Ocean in Celceta #
33./30. [WII] Just Dance Wii 2
34./05. [360] Resident Evil 6
35./00. [360] Rocksmith
36./21. [PS3] Sleeping Dogs
37./24. [PS3] Tekken Tag Tournament 2
38./33. [3DS] Little Battlers eXperience: Explosive Boost
39./36. [WII] Kirby’s Dream Collection: Special Edition
40./31. [3DS] Monster Hunter 3 Ultimate #
41./40. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D #
42./47. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends
43./29. [PSV] Earth Defense Force 3 Portable
44./42. [PS3] Call of Duty: Modern Warfare 3 – Dubbed Edition (Bargain Edition)
45./43. [WII] Super Smash Bros. Brawl
46./44. [PS3] Assassin’s Creed I + II Welcome Pack
47./32. [PSP] Koi to Senkyo to Chocolate Portable #
48./50. [PSP] God Eater: Burst (PSP the Best)
49./00. [PSP] Monster Hunter Freedom 3 (PSP the Best)
50./45. [3DS] Rune Factory 4: A Fantasy Harvest Moon
Rayman creator: Wii U “surprisingly powerful”, Legends using new lighting engine
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Rayman creator Michel Ancel isn’t just impressed by the technology inside the Wii U GamePad. He’s also more than pleased with the console’s hardware.
Speaking with Nintendo Power this month, Ancel noted a couple of times how he finds the Wii U to be “surprisingly powerful.” Like most developers, he’s noticed that the system offers “a lot of memory”, which allows for “huge textures”.
Because of the hardware behind Wii U (and Ubisoft’s own optimizations), the Rayman Legends team has been able to implement a new lighting engine. Sprites now have proper lighting as well as shadows.
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.
“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.
“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself. “