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SEGA and Sumo Digital are finally starting to share information about the 3DS version of Sonic & All-Stars Racing Transformed.

According to design director Gareth Wilson, the handheld title uses an engine that is “more optimised for that sort of platform.” It won’t include some modes such as Traffic Attack.

Racing Transformed’s engine isn’t the only reason why the team decided to hold back on certain modes.

Wilson explained:

“We got some children to come in and play [a level in which] you had to blow a tank up and dodge missiles and they didn’t really get that. We also had a mode where you had to dodge between lots of traffic and they kept getting run over really badly.”

So what will the 3DS version have? World Tour will be included, and online play is included. Compared to the Vita edition, however, it will have more straightforward game modes “like ‘beat people’s laptimes’ or ‘beat this particular character’.

Source



Nintendo is continuing its Iwata Asks Wii U series with a new discussion about the console’s chat feature.

Nintendo president Satoru Iwata’s talk with Fumihiko Tamiya and Atsushi Watanabe reveals the technology behind Wii U Chat, how it came about, and more. We also have a confirmation that , but Iwata hinted that this is something they’d like to change in the future.

Read on below for the goods. You can read the full discussion here, by the way.


Interesting in playing a really neat RPG? Then you may want to take advantage of a fabulous deal for Radiant Historia on Amazon.

It’s currently going for just $16.21 on the site. At one point, Radiant Historia was rather rare!

You can place an order for Radiant Historia here. You’ll need an extra purchase of $9 or so to qualify for free shipping.


Strangely, pretty much all of the Wii U’s menu music has been posted on YouTube. Below you’ll find the piece for the console’s home menu. Below there is music for the Mii Studio, boot up, account creation, and more.


There’s been a lot of talk about the possibility of system-wide accomplishments on Wii U. In the past, some developers have hinted that Nintendo may have implemented such functionality, but we finally have a confirmation that no such feature is in place.

5th Cell CEO Jeremiah Slaczka confirmed that Wii U games will only include accomplishments if the developers choose to add in the feature. Achievements aren’t mandatory for any title on the system.

According to Slaczka:

“There are no Wii U accomplishments that are system wide. They are up to the developers to include or not include. Scribblenauts Unlimited loosely has them in the form of ‘Global Starite Shards’ which is like a giant checklist of global things to spawn and do in the game that aren’t area specific.”

Source


Nintendo’s Japanese Wii U update has been updated with a lengthy Q&A. Topics include hardware, backwards compatibility, Miiverse, the eShop, and more.

Head past the break for the full translation.


Nintendo Power has released a public preview of this month’s magazine. Titles featured include Shantae and the Pirate’s Curse (with first screenshots and details), New Super Mario Bros. U, Nintendo Land, and Paper Mario: Sticker Star.

The issue arrives on newsstands on November 13 and has already started to reach subscribers.



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