Castlevania: Lords of Shadow – Mirror of Fate confirmed
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
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Nintendo Power’s big teaser for its June issue was for Castlevania: Lords of Shadow – Mirror of Fate. The magazine has an extensive look at Konami’s new 3DS title in its June 2012 issue.
Based on some of the scans floating around (see above), it appears to be a 2.5D adventure made by MercurySteam.
A few pieces of information have made it out from the magazine, though it mainly focuses on Mirror of Fate’s controls.
Players fight with Trevor Belmont’s version of the Combat Cross. Pressing the “X” button will result in strong attacks while the “Y” button yields attacks with a rider range.
Secondary weapons including an electric bomb and boomerang-like glaive are included. These can be accessed with “A”.
Other actions include blocking/dodging with “L” and grabbing enemies with “R”. Koanmi is promising deep combat mechanics.
Mirrors of Fate will feature the return of light and shadow magic, experience points for combo unlocks (such as throwing foes into the air and to the ground), and more.
Expect more details soon.
Metro: Last Light not confirmed for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Metro: Last Light isn’t in active development for Wii U according to global brand manager Mark Madsen. Madsen clarified that a port “could” happen, though he admitted it would be “correct” to say that it’s not a confirmed title for the console.
Madsen went on to say:
“Not at the moment, it’s not in development. If it does happen, it won’t sim-ship with the other SKUs, but if the opportunity arises we’ll take a look at it.”
Metro: Last Light was among a few third-parties games shown in a sizzle reel at Nintendo’s E3 2011 media briefing. One would think that all games shown in the video would actually be coming to the system. But even though development on a Wii U version hasn’t started, Madsen doesn’t believe showing it was untimely.
According to Madsen:
“No I don’t think it was a bit too early [to show the game at E3]. As we got along in the development process, we just really wanted to focus on what we knew, focus on PS3, 360 and PC. The verdict is out on what we can do to maximise the code for the Wii U, and we’ll see [what happens].”
These comments seem to contradict a statement from Metro: Last Light head of senior communications Huw Beynon. It was said that the Wii U version would arrive later than the PlayStation 3, Xbox 360, and PC versions, but Beynon did note that the team has been developing the Wii U title.
Jett Tailfin announced for Wii U, 3DS
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This is far from a AAA game announcement, but yes, we do have another title confirmation for Wii U.
Maximum Games will be bringing “Jett Tailfin” to the new console as well as the 3DS this year. It’s being developed by Hoplite Research, LLC and Ilusis Interactive Graphics.
Jett Tailfin is a racing game with “a full range of control with multiple shortcuts and additional landscapes as racers attempt to find the best route to the finish line.” Maximum Games says it will incorporate “motion-blur shaders and other advanced underwater lighting effects.”
Atlantis Metropolis, Hawaiian Islands, Ship Graveyard, and Pirate’s Island are some of the title’s environments. Mini-games, multiplayer, and an unlockable character will be included.
You can find a bunch of additional details about Jett Tailfin in the press release below.
99Seconds trailer
Posted on 12 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
99Seconds launches in North America this Thursday for $1.99/200 points.
New Metro: Last Light screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Analysts comment on E3 expectations from Nintendo
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo’s E3 2012 media briefing will be taking place one week from today. It goes without saying that this conference is extremely important for the company.
This is the Wii U’s second chance in the spotlight, and a big show is needed to wipe away some of the doubts surrounding the console. We also shouldn’t forget that the 3DS can’t be forgotten, and how Nintendo intends to maintain the system’s momentum will be significant.
A number of analysts have offered some thoughts as to what they expect to see from Nintendo at E3. All of the responses can below.
Nintendo Selects: Pikmin 2 site open
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
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Nintendo has opened an official site for the Wii edition of Pikmin 2. You can read up on gameplay information, view screenshots, and more.
You can access the site here.
Nintendo Selects: Pikmin 2 launches in North America on June 10.
Harvest Moon: A New Beginning confirmed for North America
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Natsume’s teasing games are over, and the company has at last revealed its title announcement.
The mystery game is Harvest Moon: A New Beginning. Natsume hasn’t shared any details or release date information yet, but it is promising more information during E3.
You’ll be able to play Harvest Moon: A New Beginning sometime in the future, hopefully by the end of the year.
More talk of no Unreal Engine 4 support for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in Rumors, Wii U | 0 comments
Update: And here’s the latest from NowGamer:
“Epic Games has confirmed to NowGamer that it has yet to confirm which platforms Unreal Engine 4 will be compatible with – other than PC.”
A new tweet from industry insider and GT.TV host Geoff Keighley suggests that the Wii U won’t be able to run Unreal Engine 4.
Keighley, when asked if the technology would be compatibile with the new console, said “No, at GDC Mike Capps said Wii-U will be Unreal Engine 3.”
There had previously been some doubt about the engine’s ability to be supported on Wii U. Earlier this month, Epic Games founder Tim Sweeney said that the company is “aiming very high, and the intended platforms this is aimed at haven’t even been announced.”
Keighly does appear to be basing his information solely on knowledge gathered from Capps at GDC. That’s a bit odd, considering GT.TV will be featuring Unreal Engine 4 on its June 7 episode.
It could be possible that things may have changed since GDC. Also consider that the Wii U may also be able to support a modified version of the engine sometime down the road. At this point, we don’t know if any of the next-gen consoles will be running the technology at its full capabilities.