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I almost forgot that Super Mario 3D Land hasn’t been released in Europe yet… that’s pretty neat. It isn’t often that a brand new Mario game and a new Zelda title launch on the same day!

Critics are already excited about the impending launch of SUPER MARIO 3D LAND

17th November, 2011 – SUPER MARIO 3D LAND™ launches across Europe on 18th November only for Nintendo 3DS ™ and both fans and critics are already excited. The latest instalment in the Super Mario™ series has also sold well in Japan after launching earlier this month. After being on sale for only four days, 343,492 units* of the game were sold making it the number 1 game in the country. In addition, sales of the Nintendo 3DS console more than doubled in Japan from 65,041 last week to 145,271** more than every other console combined.

SUPER MARIO 3D LAND marks the return of the timeless platforming fun of the Super Mario series and mixes classic 2D Mario action with the newer 3D style that fans of the Super Mario series will be sure to enjoy. SUPER MARIO 3D LAND has been made exclusively for Nintendo 3DS and fans can expect familiar yet challenging platforming action when the game launches across Europe later this week. The anticipation has been high and leading video games media and critics have already been enjoying the new Courses and features:


Hideo Kojima is up to his usual tweeting antics. Recently, he shared a photo of Metal Gear Solid: Snake Eater 3D’s digital instruction manual. Hopefully this means we can expect the game soon!

Source


Japanese Crush3D boxart

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments

Is it just me, or is the Japanese boxart infinitely neater than the North American one?


The Legend of Zelda: Skyward Sword (Wii) – 10/10/10/10
Batman: Arkham City (PS3/360) – 10/9/9/9
Fab Style (3DS) – 9/9/10/8
7th Dragon 2020 (PSP) – 9/9/9/8
Metal Gear Solid HD Collection (PS3) – 8/9/9/8
Metal Gear Solid HD Collection (360) – 8/9/8/8
Halo Combat Evolved Anniversary (360) – 9/8/8/8
Little Battlers eXperience Boost (PSP) – 8/8/8/9
Fab Style (NDS) – 8/8/9/8
Saint Seiya Senki (PS3) – 8/8/8/8
Pop’n Music Portable 2 (PSP) – 8/8/8/8
Taiko Drum Master Wii Ultimate Version (Wii) – 8/8/7/8
Machi-ing Maker 4 (PS3/360) – 7/8/7/7
Weiss Schwarz Portable: Boost Schwarz (PSP) – 7/7/7/7
Uta no * Prince-Sama: Music (PSP) – 7/7/6/6
Tanteibu: The Detective Club – Shissou to Hangegi to Daidanen (PSP) – 7/7/7/5
Suto*Mani: Strobe * Mania (PSP) – 7/7/7/6
PachiPara 3D (3DS) – 6/7/5/6


Details on Mario Kart 7’s online features have emerged. We have a bit of additional insight into the Community functionality, as well as information on the two Battle Modes.

– Download Play support
– Local/online matches
– Create custom communities with specific parameters
– Share communities with others
– Can’t electively turn on/off whatever item you choose and adjust their frequency
– Start with one long list of different items, characters, kart paths
– Then choose one of these as a specification
– Can have a green shell only race or a Luigi only race or a standard kart frame race
– Can’t specify more than one option at a time (making matches such as a no Blue Shell, mushroom wheel race impossible)
– Balloon Battle: pop as many opponent balloons as possible within the time limit
– How many balloons you lose has little impact
– Coins Battles are timed as well
– Collect as many coins as possible while hitting your opponents’ vehicles to get them to lose their coins
– Six Battle Mode courses: Battle Course 1 from Mario Kart Super Circuit, Big Donut from Mario Kart 64 and Palm Shore from Mario Kart DS, Honeybee Hive, Sherbet Rink and WuHu Town as well
– Mirror Flip races and other community settings included
– Mirror Flip flips the course you’re racing on

Hmm… I’m a little bit concerned about Balloon Battle and Communities. I kind of liked how Balloon Battle was before… and the Community aspect sounds somewhat limiting in terms of setting up options. Guess we’ll see what happens.

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