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Nintendo Sells More Than 2.7 Million Wii and Nintendo DS Systems in November

Nintendo is still hot for the holidays. In November alone, eager holiday shoppers in the United States snapped up more than 2.7 million Wii™ and Nintendo DS™ systems. That equates to more than 1.2 million Wii systems and more than 1.5 million units from the Nintendo DS family of systems, according to the NPD Group, which tracks U.S. sales of video games.

“According to our internal numbers, Nintendo sold 600,000 Wii systems during Thanksgiving Week alone, an increase of 50,000 over 2009,” said Charlie Scibetta, Nintendo of America’s senior director of Corporate Communications. “Holiday shoppers are obviously responding well to the great value Nintendo products offer, from our special bundles to the social fun of our games.”

Nintendo has something for everyone, including hot bundles for the holidays:


Man, I can’t believe this game is finally coming out in a territory other than Japan. Now, where’s the announcement for North America?

Thanks to Johnson for the tip!


This information comes from Warren Spector…

“I’ve never worked on a game that’s polarized people like this. Literally, we’ve got a half dozen perfect scores and I’ve also gotten the lowest scores I’ve ever gotten on any game I’ve ever worked on. In a weird sort of way, I think that’s kind of cool. The fact that you’re making something that people feel that strongly about either way is way better to me in a weird sort of way, of course you want everybody to think you made the best game ever, but if we were trending at something like an 8 out of 10? I’d probably have to kill myself. It’s kind of cool to polarize people in that way and have people feeling really passionate about it and talking a lot about it, I’m kind of jazzed about that.”

The review scores with Epic Mickey have definitely been odd. At first, a number of publications really praised the title, but since then, I’ve seen scores as low as 4.


de Blob 2 trailer

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Gran Turismo 5 (PS3) – 9/9/9/10
Castlevania: Lords of Shadow (PS3/360) – 9/9/8/9
Inazuma Eleven 3: Sekai e no Chousen! The Ogre (DS) – 9/9/8/8
Shining Hearts (PSP) – 8/8/8/8
Skate 3 (PS3/360) – 7/7/7/8
Kanuchi: Futatsu no Tsubasa (PSP) – 7/7/6/6
Pac-Man Party (Wii) – 6/7/6/7
Tantei Opera: Milky Holmes (PSP) – 7/7/8/7
Dondake Sports 101 (DS) – 5/6/4/3
Deca Sporta Freedom (360) – 7/6/6/7
Gundam Musou 3 (PS3/360) – 9/8/8/9


Resident Evil: Revelations

“The ship’s innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end — that’s why we’re concentrating on the horror in this game; because it’s such a good fit with the hardware.” – director Koushi Nakanishi

“We want a scarier game than before, one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you’re solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start — something so scary to the player, he’ll instinctively want to run as fast as he can. Suspense plays a key part here.” – producer Masachika Kawada

Resident Evil: The Mercenaries 3D

“The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don’t think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides.” – Koushi Nakanishi

“We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can.” – director Kazuhisa Inoue

“You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters’ levels more easily.” – director Kazuhisa Inoue

“It’s tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we’re implementing a lot of new gameplay into the action.” – director Kazuhisa Inoue

Source 1, Source 2


We posted this information yesterday along with Sakurai’s other response’s about Super Smash Bros. Melee yesterday, but I thought these two excerpts were important…

“On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind. I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle — I’d work for over 40 hours in a row, then go back home to sleep for four.”

“Melee is the sharpest game in the series. It’s pretty speedy all around and asks a lot of your coordination skills. Fans of the first Smash Bros. got into it quickly, and it just felt really good to play.”

Can you imagine that work schedule? Personally, I don’t think I would have been able to put up with it! Also, I’m wondering how you guys feel about Melee – Do you agree? Do you believe Melee is the sharpest game in the series as well?


ESRB updates

Posted on 13 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Absolute Baseball (DSi) – E
Okamiden (DS) – E10+
Atari Greatest Hits: Volume 2 (DS) – E
Chuck E. Cheese’s Sports Games (Wii) – E
Fit in Six (Wii) – E
El Chavo (DS) – E
La-Mulana (Wii) – E10+



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